Control
E932265
Control is a competitive objective-based multiplayer game mode in Call of Duty where teams alternate between attacking and defending limited capture points with a shared pool of lives.
Observed surface forms (1)
| Surface form | Occurrences |
|---|---|
| Control (Call of Duty game mode) | 0 |
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
multiplayer game mode
ⓘ
objective-based game mode ⓘ |
| appearsIn |
Call of Duty: Black Ops 4
NERFINISHED
ⓘ
Call of Duty: Black Ops Cold War NERFINISHED ⓘ Call of Duty: Modern Warfare II (2022) NERFINISHED ⓘ Call of Duty: Vanguard NERFINISHED ⓘ |
| balanceFocus | fair attack and defense opportunities ⓘ |
| emphasizes |
objective control
ⓘ
resource management of lives ⓘ team coordination ⓘ |
| genre | first-person shooter game mode ⓘ |
| hasAbbreviation | Control NERFINISHED ⓘ |
| hasFeature |
limited number of respawns per team
ⓘ
overtime conditions in some titles ⓘ time-limited rounds ⓘ |
| hasGameType | competitive ⓘ |
| hasMechanic |
attack and defend objectives
ⓘ
limited capture points ⓘ round-based gameplay ⓘ shared team lives ⓘ ticket-based life system ⓘ |
| hasObjectiveType | capture point ⓘ |
| hasPerspective | first-person ⓘ |
| hasRole |
attacking team
ⓘ
defending team ⓘ |
| hasRoundStructure | teams alternate attacking and defending ⓘ |
| hasScoringSystem | round wins determine match winner ⓘ |
| isContrastedWith |
Domination (Call of Duty game mode)
NERFINISHED
ⓘ
Search and Destroy (Call of Duty game mode) NERFINISHED ⓘ Team Deathmatch (Call of Duty game mode) ⓘ |
| isPlayableIn |
custom games
ⓘ
online multiplayer ⓘ |
| isUsedIn |
Call of Duty esports
NERFINISHED
ⓘ
competitive Call of Duty rulesets ⓘ |
| mapDesignFocus |
chokepoints around capture points
ⓘ
multiple objective zones ⓘ |
| partOf | Call of Duty series NERFINISHED ⓘ |
| requires |
life conservation
ⓘ
objective awareness ⓘ |
| supports | team-based strategies ⓘ |
| supportsMode | ranked play in some titles ⓘ |
| teamSize | two teams ⓘ |
| typicalMatchLength | multiple rounds GENERATED ⓘ |
| winCondition |
capture all objectives
ⓘ
defend objectives until time expires ⓘ eliminate enemy lives ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.