Warcraft III engine
E921556
The Warcraft III engine is Blizzard Entertainment’s proprietary real-time strategy game engine that powered Warcraft III and its expansion, enabling advanced 3D graphics, scripting, and extensive modding through its World Editor.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Warcraft III engine canonical | 1 |
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
game engine
ⓘ
proprietary software ⓘ real-time strategy game engine ⓘ |
| developer | Blizzard Entertainment ⓘ |
| enables |
MOBA-style maps
ⓘ
custom campaigns ⓘ custom game modes ⓘ extensive modding ⓘ hero arena maps ⓘ tower defense maps ⓘ |
| feature |
AI editor
ⓘ
camera control system ⓘ object editor ⓘ save and load system ⓘ tile-based terrain system ⓘ trigger editor ⓘ unit animation system ⓘ upgrade and tech-tree system ⓘ |
| graphicsAPI |
Direct3D
NERFINISHED
ⓘ
OpenGL NERFINISHED ⓘ |
| hasTool | Warcraft III World Editor NERFINISHED ⓘ |
| inspired | Defense of the Ancients mod NERFINISHED ⓘ |
| platform |
Mac OS
NERFINISHED
ⓘ
Windows ⓘ
surface form:
Microsoft Windows
|
| publisher | Blizzard Entertainment ⓘ |
| supports |
3D graphics
ⓘ
AI scripting ⓘ JASS scripting language NERFINISHED ⓘ LAN multiplayer ⓘ RPG-style leveling ⓘ cinematic sequences ⓘ custom maps ⓘ dynamic lighting ⓘ fog of war ⓘ hero units ⓘ line of sight system ⓘ multiplayer mode ⓘ network synchronization ⓘ online multiplayer ⓘ particle effects ⓘ real-time strategy gameplay ⓘ single-player mode ⓘ sound and music playback ⓘ terrain deformation ⓘ trigger-based scripting ⓘ unit pathfinding ⓘ |
| usedIn |
Warcraft III: Reign of Chaos
NERFINISHED
ⓘ
Warcraft III: The Frozen Throne NERFINISHED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.