Triple

T37194483
Position Surface form Disambiguated ID Type / Status
Subject Warcraft III engine E921556 entity
Predicate instanceOf P0 FINISHED
Object real-time strategy game engine C29390 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: real-time strategy game engine
Context triple: [Warcraft III engine, instanceOf, real-time strategy game engine]
  • A. 3D adventure game engine
    A 3D adventure game engine is a software framework that provides the tools, systems, and runtime needed to create, render, and manage interactive three-dimensional adventure games, including world building, character control, physics, scripting, and asset management.
  • B. RTS chosen
    A real-time strategy (RTS) game is a genre where players manage resources, build units and structures, and command forces in continuous time to outmaneuver and defeat opponents.
  • C. role-playing game engine
    A role-playing game engine is a software framework that provides the core systems—such as character progression, combat mechanics, dialogue, inventory, and world interaction—needed to build and run role-playing games.
  • D. runtime engine
    A runtime engine is the software component that executes compiled or interpreted code, managing program instructions, memory, and system resources during execution.
  • E. StarCraft game structure
    A StarCraft game structure is the organized framework of rules, mechanics, units, resources, and progression systems that define how players build, manage, and command their forces in competitive real-time strategy matches.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ea313a08190a54404cd1e47da90 completed May 3, 2026, 3:49 p.m.
Created at: May 3, 2026, 4:15 p.m.