Dark Vision
E914381
Dark Vision is a supernatural power in the Dishonored series that allows the user to see enemies, objects, and sound through walls and other obstacles.
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
player ability
ⓘ
supernatural power ⓘ |
| activationType | active ability ⓘ |
| appearsIn |
Dishonored
NERFINISHED
ⓘ
Dishonored 2 NERFINISHED ⓘ Dishonored: Death of the Outsider NERFINISHED ⓘ |
| category |
The Outsider's powers
ⓘ
supernatural abilities in Dishonored ⓘ |
| durationType | time-limited effect ⓘ |
| firstIntroducedIn | Dishonored (2012 video game) NERFINISHED ⓘ |
| gameMechanicType | detection ability ⓘ |
| gameSeriesDeveloper | Arkane Studios NERFINISHED ⓘ |
| gameSeriesPublisher | Bethesda Softworks NERFINISHED ⓘ |
| grantedBy | The Outsider NERFINISHED ⓘ |
| hasUpgradeEffect |
increases duration
ⓘ
increases range ⓘ shows enemy view cones ⓘ shows item types more clearly ⓘ |
| inUniverseSource | The Void NERFINISHED ⓘ |
| partOf | Dishonored series NERFINISHED ⓘ |
| primaryFunction |
allows user to see enemies through walls
ⓘ
allows user to see objects through walls ⓘ allows user to see sound through walls ⓘ |
| requires | mana ⓘ |
| reveals |
bone charms
ⓘ
enemy positions ⓘ enemy vision cones ⓘ interactive objects ⓘ loot ⓘ movement through walls ⓘ runes ⓘ security devices ⓘ sound sources ⓘ |
| supportsPlaystyle |
ghost runs
GENERATED
ⓘ
non-lethal approach GENERATED ⓘ stealth GENERATED ⓘ |
| upgradeable | true ⓘ |
| usedBy |
Billie Lurk
NERFINISHED
ⓘ
Corvo Attano NERFINISHED ⓘ Emily Kaldwin NERFINISHED ⓘ |
| usedFor |
avoiding detection
ⓘ
locating valuable items ⓘ planning routes around enemies ⓘ tracking movement through obstacles ⓘ |
| visualRepresentation |
highlighted outlines of objects
ⓘ
highlighted silhouettes of enemies ⓘ tinted overlay on screen ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.