Clockwork Mansion
E914371
Clockwork Mansion is a grand, mechanically transforming estate and key mission location in the stealth-action video game Dishonored 2, renowned for its intricate shifting architecture and traps.
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
fictional location
ⓘ
mission level ⓘ |
| appearsIn | Dishonored 2 NERFINISHED ⓘ |
| canSpareAntagonist | yes ⓘ |
| containsEnemyType |
Clockwork Soldiers
ⓘ
Grand Guard soldiers ⓘ |
| criticalReception | widely praised level design ⓘ |
| designedByCharacter | Kirin Jindosh NERFINISHED ⓘ |
| designReputation | one of Dishonored 2’s most iconic missions ⓘ |
| developer | Arkane Studios NERFINISHED ⓘ |
| firstAppearance | Dishonored 2 NERFINISHED ⓘ |
| gameplayMechanic |
player-triggered room transformations
ⓘ
use of hidden service passages to bypass enemies ⓘ vertical exploration through moving structures ⓘ |
| genre | stealth-action ⓘ |
| hasBossEncounter | Kirin Jindosh (variable outcome) NERFINISHED ⓘ |
| hasGameMode | single-player ⓘ |
| hasMultipleApproaches | yes ⓘ |
| hasPuzzleElement | environmental manipulation ⓘ |
| hasSecretAreas | yes ⓘ |
| locatedInDistrict | Upper Aventa District NERFINISHED ⓘ |
| locatedInFictionalCity | Karnaca NERFINISHED ⓘ |
| medium | video game ⓘ |
| missionNumberInCampaign | 4 ⓘ |
| missionType | assassination or neutralization ⓘ |
| narrativeRole |
key step in tracking Delilah Copperspoon’s conspiracy
ⓘ
showcases Jindosh’s genius and cruelty NERFINISHED ⓘ |
| nonLethalFateForAntagonist | Jindosh’s mind can be erased using his own device ⓘ |
| notableFeature |
clockwork soldier deployment systems
ⓘ
hidden maintenance corridors ⓘ integrated lethal traps ⓘ mechanically transforming rooms ⓘ shifting architecture controlled by levers ⓘ |
| ownerInFiction | KirIN Jindosh NERFINISHED ⓘ |
| partOf | Dishonored series NERFINISHED ⓘ |
| platform |
Windows
ⓘ
surface form:
Microsoft Windows
PlayStation 4 ⓘ Xbox One NERFINISHED ⓘ |
| primaryAntagonistLocationFor | Kirin Jindosh NERFINISHED ⓘ |
| primaryObjective | confront Kirin Jindosh ⓘ |
| publisher | Bethesda Softworks NERFINISHED ⓘ |
| releaseYear | 2016 ⓘ |
| secondaryObjective | rescue Anton Sokolov ⓘ |
| settingUniverse | Empire of the Isles NERFINISHED ⓘ |
| supportsPlaystyle |
high-chaos combat
GENERATED
ⓘ
non-lethal GENERATED ⓘ stealth GENERATED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.