Call of Duty: Vanguard (support studio)
E913648
Call of Duty: Vanguard (support studio) is a development support team associated with Treyarch that assisted in creating content and features for the World War II–themed shooter Call of Duty: Vanguard.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Call of Duty: Vanguard (support studio) canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T11247161 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Call of Duty: Vanguard (support studio) Context triple: [Treyarch, developed, Call of Duty: Vanguard (support studio)]
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A.
Call of Duty: Black Ops Cold War (support studio)
Call of Duty: Black Ops Cold War (support studio) is a development role credited to High Moon Studios for providing auxiliary production and technical support on the 2020 first-person shooter Call of Duty: Black Ops Cold War.
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B.
Call of Duty: Infinite Warfare (support studio)
Call of Duty: Infinite Warfare (support studio) refers to High Moon Studios’ role providing development support on the 2016 first-person shooter Call of Duty: Infinite Warfare.
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C.
Call of Duty: Advanced Warfare (support studio)
Call of Duty: Advanced Warfare (support studio) refers to High Moon Studios’ role providing development support on the 2014 first-person shooter Call of Duty: Advanced Warfare, assisting the lead studio Sledgehammer Games.
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D.
Call of Duty: Vanguard – PC version
Call of Duty: Vanguard – PC version is the Windows release of the World War II–themed first-person shooter in the long-running Call of Duty franchise, featuring campaign, multiplayer, and Zombies modes optimized for PC hardware and controls.
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E.
Call of Duty: Infinite Warfare
Call of Duty: Infinite Warfare is a futuristic first-person shooter video game in the Call of Duty franchise, featuring space-based combat, a single-player campaign, and multiplayer modes.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Call of Duty: Vanguard (support studio) Target entity description: Call of Duty: Vanguard (support studio) is a development support team associated with Treyarch that assisted in creating content and features for the World War II–themed shooter Call of Duty: Vanguard.
-
A.
Call of Duty: Black Ops Cold War (support studio)
Call of Duty: Black Ops Cold War (support studio) is a development role credited to High Moon Studios for providing auxiliary production and technical support on the 2020 first-person shooter Call of Duty: Black Ops Cold War.
-
B.
Call of Duty: Infinite Warfare (support studio)
Call of Duty: Infinite Warfare (support studio) refers to High Moon Studios’ role providing development support on the 2016 first-person shooter Call of Duty: Infinite Warfare.
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C.
Call of Duty: Advanced Warfare (support studio)
Call of Duty: Advanced Warfare (support studio) refers to High Moon Studios’ role providing development support on the 2014 first-person shooter Call of Duty: Advanced Warfare, assisting the lead studio Sledgehammer Games.
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D.
Call of Duty: Vanguard – PC version
Call of Duty: Vanguard – PC version is the Windows release of the World War II–themed first-person shooter in the long-running Call of Duty franchise, featuring campaign, multiplayer, and Zombies modes optimized for PC hardware and controls.
-
E.
Call of Duty: Infinite Warfare
Call of Duty: Infinite Warfare is a futuristic first-person shooter video game in the Call of Duty franchise, featuring space-based combat, a single-player campaign, and multiplayer modes.
- F. None of above. chosen
Statements (25)
| Predicate | Object |
|---|---|
| instanceOf |
software development team
ⓘ
video game development support studio ⓘ |
| associatedWith | Treyarch NERFINISHED ⓘ |
| contributedTo |
Call of Duty: Vanguard Zombies features
ⓘ
Call of Duty: Vanguard live operations support ⓘ Call of Duty: Vanguard multiplayer content ⓘ |
| countryOfOperation |
United States of America
ⓘ
surface form:
United States
|
| franchise | Call of Duty NERFINISHED ⓘ |
| gameGenreWorkedOn | first-person shooter ⓘ |
| gameSettingWorkedOn | World War II NERFINISHED ⓘ |
| notableWork | Call of Duty: Vanguard NERFINISHED ⓘ |
| operatesInIndustry | video game industry ⓘ |
| partOf | Treyarch NERFINISHED ⓘ |
| publisherWorkedFor | Activision NERFINISHED ⓘ |
| roleInProject |
content creation support
ⓘ
development support ⓘ feature implementation support ⓘ |
| supportedDeveloper |
Sledgehammer Games
GENERATED
ⓘ
Treyarch GENERATED ⓘ |
| supportedDevelopmentOf | Call of Duty: Vanguard NERFINISHED ⓘ |
| supportedMode |
Zombies
ⓘ
multiplayer ⓘ |
| supportedPlatformFamily |
Microsoft Windows
GENERATED
ⓘ
PlayStation GENERATED ⓘ Xbox GENERATED ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Call of Duty: Vanguard (support studio) Description of subject: Call of Duty: Vanguard (support studio) is a development support team associated with Treyarch that assisted in creating content and features for the World War II–themed shooter Call of Duty: Vanguard.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.