Triple
T36937094
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Call of Duty: Vanguard (support studio) |
E913648
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game development support studio |
C26656
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game development support studio Context triple: [Call of Duty: Vanguard (support studio), instanceOf, video game development support studio]
-
A.
video game development company
chosen
A video game development company is an organization that designs, creates, tests, and publishes interactive digital games for various platforms such as consoles, PCs, and mobile devices.
-
B.
video game development role
A video game development role is a specialized position responsible for designing, programming, creating art, composing audio, or managing production tasks that collectively bring an interactive game from concept to playable product.
-
C.
support studio role
A support studio role is a position within a creative or production environment focused on providing logistical, technical, and administrative assistance to ensure smooth operation of projects and workflows.
-
D.
game development platform
A game development platform is an integrated environment of tools, frameworks, and services that enables creators to design, build, test, and deploy interactive games across various devices and platforms.
-
E.
video game technology company
A video game technology company is an organization that develops and provides software, hardware, tools, or platforms that enable the creation, optimization, and distribution of interactive digital games.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8a6a5c81909c1febf32bf3fe23 |
completed | May 3, 2026, 3:49 p.m. |
Created at: May 3, 2026, 4:13 p.m.