Triple

T36937106
Position Surface form Disambiguated ID Type / Status
Subject Call of Duty: Vanguard (support studio) E913648 entity
Predicate gameSettingWorkedOn P186709 FINISHED
Object World War II NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: World War II | Statement: [Call of Duty: Vanguard (support studio), gameSettingWorkedOn, World War II]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameSettingWorkedOn
Context triple: [Call of Duty: Vanguard (support studio), gameSettingWorkedOn, World War II]
  • A. gameEngineWork
    Indicates that an entity works on, contributes to, or is employed in the development or maintenance of a game engine.
  • B. worksInSetting
    Indicates that an entity performs its activities or functions within a specified environment, context, or setting.
  • C. gameEngineUsage
    Indicates that one entity (such as a project or product) uses or is built upon a particular game engine.
  • D. gameModeDesign
    Indicates that one entity defines or specifies the rules, structure, or configuration of a particular game mode for another entity.
  • E. designedGame
    Indicates that one entity is the creator or designer responsible for the conception and development of a particular game.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e8a6a5c81909c1febf32bf3fe23 completed May 3, 2026, 3:49 p.m.
NER Named-entity recognition batch_69f9fe1a1ca4819084c196f0041f0be2 completed May 5, 2026, 2:26 p.m.
PD Predicate disambiguation batch_69f7cf79ddb08190a083405cccc14137 completed May 3, 2026, 10:43 p.m.
PDg Predicate description generation batch_69f9fd66eed48190bdc26a8def328c2d completed May 5, 2026, 2:23 p.m.
Created at: May 3, 2026, 4:13 p.m.