Slate Material Editor

E839053

Slate Material Editor is a node-based material creation and editing interface in Autodesk 3ds Max used to build, visualize, and manage complex shading networks.

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Statements (51)

Predicate Object
instanceOf 3D computer graphics software feature
node-based material editor
allows connecting material nodes
connecting texture maps
connecting utility nodes
canEdit material library entries
scene-assigned materials
compatibleWith 3ds Max material libraries
3ds Max scene materials
controlledBy mouse and keyboard input
developedBy Autodesk NERFINISHED
featureOf 3ds Max material system
hasFeature automatic wiring of common connections
comments and frames in node graph
context menus for nodes and wires
copy and instance of nodes
drag-and-drop material assignment
grouping of nodes
material explorer integration
material node palettes
node graph view
parameter editing panels
real-time preview of materials
searchable material/map browser
sub-material and sub-map visualization
hasInterfaceType node-based interface
introducedIn Autodesk 3ds Max 2011 NERFINISHED
offers multiple views for different material graphs
partOf Autodesk 3ds Max NERFINISHED
replaced Compact Material Editor as primary workflow for complex materials
runsOn Microsoft Windows via 3ds Max
supports Arnold materials
mental ray materials
physically based materials
standard materials
third-party renderer materials
supportsWorkflow VFX shading network creation
game asset material authoring
lighting and rendering setup
look development
targetUser 3D artists
look development artists
technical artists
usedFor building shading networks
managing shading networks
material creation
material editing
visualizing shading networks
visualizes material parameter relationships
shader input and output connections
texture map flow

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Autodesk 3ds Max hasComponent Slate Material Editor