Slate Material Editor
E839053
Slate Material Editor is a node-based material creation and editing interface in Autodesk 3ds Max used to build, visualize, and manage complex shading networks.
Statements (51)
| Predicate | Object |
|---|---|
| instanceOf |
3D computer graphics software feature
ⓘ
node-based material editor ⓘ |
| allows |
connecting material nodes
ⓘ
connecting texture maps ⓘ connecting utility nodes ⓘ |
| canEdit |
material library entries
ⓘ
scene-assigned materials ⓘ |
| compatibleWith |
3ds Max material libraries
ⓘ
3ds Max scene materials ⓘ |
| controlledBy | mouse and keyboard input ⓘ |
| developedBy | Autodesk NERFINISHED ⓘ |
| featureOf | 3ds Max material system ⓘ |
| hasFeature |
automatic wiring of common connections
ⓘ
comments and frames in node graph ⓘ context menus for nodes and wires ⓘ copy and instance of nodes ⓘ drag-and-drop material assignment ⓘ grouping of nodes ⓘ material explorer integration ⓘ material node palettes ⓘ node graph view ⓘ parameter editing panels ⓘ real-time preview of materials ⓘ searchable material/map browser ⓘ sub-material and sub-map visualization ⓘ |
| hasInterfaceType | node-based interface ⓘ |
| introducedIn | Autodesk 3ds Max 2011 NERFINISHED ⓘ |
| offers | multiple views for different material graphs ⓘ |
| partOf | Autodesk 3ds Max NERFINISHED ⓘ |
| replaced | Compact Material Editor as primary workflow for complex materials ⓘ |
| runsOn | Microsoft Windows via 3ds Max ⓘ |
| supports |
Arnold materials
ⓘ
mental ray materials ⓘ physically based materials ⓘ standard materials ⓘ third-party renderer materials ⓘ |
| supportsWorkflow |
VFX shading network creation
ⓘ
game asset material authoring ⓘ lighting and rendering setup ⓘ look development ⓘ |
| targetUser |
3D artists
ⓘ
look development artists ⓘ technical artists ⓘ |
| usedFor |
building shading networks
ⓘ
managing shading networks ⓘ material creation ⓘ material editing ⓘ visualizing shading networks ⓘ |
| visualizes |
material parameter relationships
ⓘ
shader input and output connections ⓘ texture map flow ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.