Triple
T32807274
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Slate Material Editor |
E839053
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | node-based material editor |
C20542
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: node-based material editor Context triple: [Slate Material Editor, instanceOf, node-based material editor]
-
A.
Blender component
A Blender component is a modular part of a blender assembly, such as the motor, jar, blades, or control panel, that contributes specific functionality to the appliance’s overall operation.
-
B.
material description language
A material description language is a formal specification system used to define the physical, chemical, and structural properties of materials in a precise, machine-readable way for simulation, design, and analysis.
-
C.
graphical programming environment
chosen
A graphical programming environment is a software system that allows users to create, modify, and connect program elements visually (often via drag-and-drop blocks or diagrams) instead of writing traditional text-based code.
-
D.
material
Material is any physical substance or matter from which objects, products, or structures are made, characterized by specific properties that determine its suitability for various uses.
-
E.
level editor
A level editor is a tool that allows users to create, modify, and arrange game environments, objects, and rules to design custom playable levels.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f3493d35208190b4351b4e85f2fa16 |
completed | April 30, 2026, 12:21 p.m. |
Created at: May 1, 2026, 1:15 a.m.