Triple
T10068493
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Autodesk 3ds Max |
E213157
|
entity |
| Predicate | hasComponent |
P35
|
FINISHED |
| Object |
Slate Material Editor
Slate Material Editor is a node-based material creation and editing interface in Autodesk 3ds Max used to build, visualize, and manage complex shading networks.
|
E839053
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Slate Material Editor | Statement: [Autodesk 3ds Max, hasComponent, Slate Material Editor]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Slate Material Editor Context triple: [Autodesk 3ds Max, hasComponent, Slate Material Editor]
-
A.
SCNMaterial
SCNMaterial is a SceneKit class that defines the visual appearance of 3D geometry by specifying properties like color, texture, reflectivity, and lighting response.
-
B.
Adobe Substance 3D
Adobe Substance 3D is a suite of tools for creating, texturing, and rendering 3D assets, widely used in game development, visual effects, and design workflows.
-
C.
NVIDIA MDL SDK
NVIDIA MDL SDK is a software development kit that enables developers to create, integrate, and render physically based materials using NVIDIA’s Material Definition Language across different rendering and design applications.
-
D.
Paint 3D
Paint 3D is a modern graphics and 3D modeling application by Microsoft that expands on classic Paint with tools for creating, editing, and sharing both 2D and 3D artwork.
-
E.
Material Definition Language
Material Definition Language is a high-level, physically based shading and material description language used to define consistent, renderer-independent materials in computer graphics and rendering pipelines.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Slate Material Editor Triple: [Autodesk 3ds Max, hasComponent, Slate Material Editor]
Generated description
Slate Material Editor is a node-based material creation and editing interface in Autodesk 3ds Max used to build, visualize, and manage complex shading networks.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Slate Material Editor Target entity description: Slate Material Editor is a node-based material creation and editing interface in Autodesk 3ds Max used to build, visualize, and manage complex shading networks.
-
A.
SCNMaterial
SCNMaterial is a SceneKit class that defines the visual appearance of 3D geometry by specifying properties like color, texture, reflectivity, and lighting response.
-
B.
Adobe Substance 3D
Adobe Substance 3D is a suite of tools for creating, texturing, and rendering 3D assets, widely used in game development, visual effects, and design workflows.
-
C.
NVIDIA MDL SDK
NVIDIA MDL SDK is a software development kit that enables developers to create, integrate, and render physically based materials using NVIDIA’s Material Definition Language across different rendering and design applications.
-
D.
Paint 3D
Paint 3D is a modern graphics and 3D modeling application by Microsoft that expands on classic Paint with tools for creating, editing, and sharing both 2D and 3D artwork.
-
E.
Material Definition Language
Material Definition Language is a high-level, physically based shading and material description language used to define consistent, renderer-independent materials in computer graphics and rendering pipelines.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca83977128819084084eb7d1d8c52a |
completed | March 30, 2026, 2:07 p.m. |
| NER | Named-entity recognition | batch_69cdcff8d9c08190bc030f1dcc696310 |
completed | April 2, 2026, 2:10 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69d29a96fc888190aec7cd364a0d7fb1 |
completed | April 5, 2026, 5:23 p.m. |
| NEDg | Description generation | batch_69d29b985e308190a6ec3966e02f429c |
completed | April 5, 2026, 5:27 p.m. |
| NED2 | Entity disambiguation (via description) | batch_69d29c5f64c881909aa3d093422fe475 |
completed | April 5, 2026, 5:31 p.m. |
Created at: March 30, 2026, 8:58 p.m.