Triple

T10068493
Position Surface form Disambiguated ID Type / Status
Subject Autodesk 3ds Max E213157 entity
Predicate hasComponent P35 FINISHED
Object Slate Material Editor
Slate Material Editor is a node-based material creation and editing interface in Autodesk 3ds Max used to build, visualize, and manage complex shading networks.
E839053 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Slate Material Editor | Statement: [Autodesk 3ds Max, hasComponent, Slate Material Editor]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Slate Material Editor
Context triple: [Autodesk 3ds Max, hasComponent, Slate Material Editor]
  • A. SCNMaterial
    SCNMaterial is a SceneKit class that defines the visual appearance of 3D geometry by specifying properties like color, texture, reflectivity, and lighting response.
  • B. Adobe Substance 3D
    Adobe Substance 3D is a suite of tools for creating, texturing, and rendering 3D assets, widely used in game development, visual effects, and design workflows.
  • C. NVIDIA MDL SDK
    NVIDIA MDL SDK is a software development kit that enables developers to create, integrate, and render physically based materials using NVIDIA’s Material Definition Language across different rendering and design applications.
  • D. Paint 3D
    Paint 3D is a modern graphics and 3D modeling application by Microsoft that expands on classic Paint with tools for creating, editing, and sharing both 2D and 3D artwork.
  • E. Material Definition Language
    Material Definition Language is a high-level, physically based shading and material description language used to define consistent, renderer-independent materials in computer graphics and rendering pipelines.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Slate Material Editor
Triple: [Autodesk 3ds Max, hasComponent, Slate Material Editor]
Generated description
Slate Material Editor is a node-based material creation and editing interface in Autodesk 3ds Max used to build, visualize, and manage complex shading networks.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Slate Material Editor
Target entity description: Slate Material Editor is a node-based material creation and editing interface in Autodesk 3ds Max used to build, visualize, and manage complex shading networks.
  • A. SCNMaterial
    SCNMaterial is a SceneKit class that defines the visual appearance of 3D geometry by specifying properties like color, texture, reflectivity, and lighting response.
  • B. Adobe Substance 3D
    Adobe Substance 3D is a suite of tools for creating, texturing, and rendering 3D assets, widely used in game development, visual effects, and design workflows.
  • C. NVIDIA MDL SDK
    NVIDIA MDL SDK is a software development kit that enables developers to create, integrate, and render physically based materials using NVIDIA’s Material Definition Language across different rendering and design applications.
  • D. Paint 3D
    Paint 3D is a modern graphics and 3D modeling application by Microsoft that expands on classic Paint with tools for creating, editing, and sharing both 2D and 3D artwork.
  • E. Material Definition Language
    Material Definition Language is a high-level, physically based shading and material description language used to define consistent, renderer-independent materials in computer graphics and rendering pipelines.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca83977128819084084eb7d1d8c52a completed March 30, 2026, 2:07 p.m.
NER Named-entity recognition batch_69cdcff8d9c08190bc030f1dcc696310 completed April 2, 2026, 2:10 a.m.
NED1 Entity disambiguation (via context triple) batch_69d29a96fc888190aec7cd364a0d7fb1 completed April 5, 2026, 5:23 p.m.
NEDg Description generation batch_69d29b985e308190a6ec3966e02f429c completed April 5, 2026, 5:27 p.m.
NED2 Entity disambiguation (via description) batch_69d29c5f64c881909aa3d093422fe475 completed April 5, 2026, 5:31 p.m.
Created at: March 30, 2026, 8:58 p.m.