WaitForMultipleObjects
E724280
WaitForMultipleObjects is a Windows API function that allows a thread to wait for any one or all of multiple synchronization objects to become signaled.
All labels observed (1)
| Label | Occurrences |
|---|---|
| WaitForMultipleObjects canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T8288314 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: WaitForMultipleObjects Context triple: [Kernel32, exportsFunction, WaitForMultipleObjects]
-
A.
RegisteredWaitHandle
RegisteredWaitHandle is a .NET threading class that represents a handle to a registered wait operation, allowing callbacks to be invoked when a WaitHandle is signaled or a timeout occurs.
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B.
EventWaitHandle
EventWaitHandle is a .NET synchronization primitive that allows threads or processes to signal and wait for events, coordinating execution flow in concurrent applications.
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C.
AutoResetEvent
AutoResetEvent is a synchronization primitive in .NET used to manage signaling between threads by automatically resetting its state after releasing a single waiting thread.
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D.
Waits
Waits is the surname of American singer-songwriter, composer, and actor Tom Waits, known for his distinctive gravelly voice and eclectic, experimental style.
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E.
ManualResetEvent
ManualResetEvent is a .NET synchronization primitive that allows threads to wait until a signal is set and remains signaled until it is manually reset.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: WaitForMultipleObjects Target entity description: WaitForMultipleObjects is a Windows API function that allows a thread to wait for any one or all of multiple synchronization objects to become signaled.
-
A.
RegisteredWaitHandle
RegisteredWaitHandle is a .NET threading class that represents a handle to a registered wait operation, allowing callbacks to be invoked when a WaitHandle is signaled or a timeout occurs.
-
B.
EventWaitHandle
EventWaitHandle is a .NET synchronization primitive that allows threads or processes to signal and wait for events, coordinating execution flow in concurrent applications.
-
C.
AutoResetEvent
AutoResetEvent is a synchronization primitive in .NET used to manage signaling between threads by automatically resetting its state after releasing a single waiting thread.
-
D.
Waits
Waits is the surname of American singer-songwriter, composer, and actor Tom Waits, known for his distinctive gravelly voice and eclectic, experimental style.
-
E.
ManualResetEvent
ManualResetEvent is a .NET synchronization primitive that allows threads to wait until a signal is set and remains signaled until it is manually reset.
- F. None of above. chosen
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
Windows API function
ⓘ
synchronization function ⓘ |
| belongsToLibrary | Kernel32.dll NERFINISHED ⓘ |
| blockingBehavior | blocks calling thread until condition met or timeout ⓘ |
| callingConvention | WINAPI ⓘ |
| canWaitFor |
all of multiple objects
ⓘ
any one of multiple objects ⓘ |
| canWaitOnObjectType |
console input handle
ⓘ
event object handle ⓘ mutex handle ⓘ process handle ⓘ semaphore handle ⓘ thread handle ⓘ waitable timer handle ⓘ |
| declaredInHeader | windows.h ⓘ |
| definedIn | Windows API NERFINISHED ⓘ |
| errorRetrieval | GetLastError ⓘ |
| introducedBy | Microsoft NERFINISHED ⓘ |
| maximumObjectCount | MAXIMUM_WAIT_OBJECTS ⓘ |
| parameter |
BOOL bWaitAll
ⓘ
DWORD dwMilliseconds ⓘ DWORD nCount ⓘ const HANDLE *lpHandles ⓘ |
| parameterType |
bWaitAll indicates wait for all or any
ⓘ
dwMilliseconds is timeout interval ⓘ lpHandles is pointer to array of object handles ⓘ nCount is number of object handles ⓘ |
| primaryPurpose | wait for multiple synchronization objects ⓘ |
| relatedFunction |
MsgWaitForMultipleObjects
NERFINISHED
ⓘ
SignalObjectAndWait NERFINISHED ⓘ WaitForMultipleObjectsEx NERFINISHED ⓘ WaitForSingleObject NERFINISHED ⓘ |
| releasesOnReturn | no automatic release of waited objects ⓘ |
| returnsOnFailure | WAIT_FAILED ⓘ |
| returnsOnSuccess | WAIT_OBJECT_0 plus index of signaled object ⓘ |
| returnsOnTimeout | WAIT_TIMEOUT ⓘ |
| returnType | DWORD ⓘ |
| supportedOn | Windows NERFINISHED ⓘ |
| supportsAlertableWait | no ⓘ |
| supportsPlatform |
Win32
NERFINISHED
ⓘ
Win64 NERFINISHED ⓘ |
| synchronizationModel | kernel-mode wait ⓘ |
| threadAffinity | wait is associated with calling thread ⓘ |
| timeoutBehavior | can wait indefinitely with INFINITE ⓘ |
| usedFor |
coordination of multiple events
ⓘ
thread synchronization ⓘ waiting for multiple handles in a single call ⓘ |
| waitTypeControlledBy | bWaitAll parameter ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: WaitForMultipleObjects Description of subject: WaitForMultipleObjects is a Windows API function that allows a thread to wait for any one or all of multiple synchronization objects to become signaled.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.