SH4
E724159
SH4 is a 32-bit RISC microprocessor architecture from Hitachi’s SuperH family, widely used in embedded systems and notably in the Sega Dreamcast console.
Observed surface forms (1)
| Surface form | Occurrences |
|---|---|
| SH-4 | 1 |
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
RISC architecture
ⓘ
SuperH architecture ⓘ microprocessor architecture ⓘ |
| applicationDomain |
gaming
ⓘ
industrial control ⓘ multimedia ⓘ networking equipment ⓘ |
| architectureStyle | RISC NERFINISHED ⓘ |
| bitWidth | 32-bit ⓘ |
| developer | Hitachi NERFINISHED ⓘ |
| endianness | little-endian (typical) ⓘ |
| familyGeneration | fourth-generation SuperH core ⓘ |
| hasComponent |
floating-point unit
ⓘ
integer unit ⓘ load/store unit ⓘ |
| hasFeature |
MMU (in many variants)
ⓘ
SIMD-like vector operations (in some variants) ⓘ double-precision FPU ⓘ hardware floating-point unit ⓘ instruction pipeline ⓘ on-chip cache memory ⓘ single-precision FPU ⓘ superscalar pipeline ⓘ |
| hasSuccessor | SH-4A ⓘ |
| instructionSet | fixed-length 16-bit instructions ⓘ |
| introducedBy | Hitachi NERFINISHED ⓘ |
| marketedBy |
Hitachi
NERFINISHED
ⓘ
Renesas Technology NERFINISHED ⓘ |
| notableImplementation |
Hitachi SH7091
NERFINISHED
ⓘ
Hitachi SH7750 NERFINISHED ⓘ Renesas SH4-based SoCs NERFINISHED ⓘ |
| optimizedFor |
embedded applications
ⓘ
real-time control ⓘ |
| partOf | SuperH family NERFINISHED ⓘ |
| registerFile | 32-bit general-purpose registers ⓘ |
| successorOf | SH3 ⓘ |
| supports |
DSP-style operations (in some variants)
ⓘ
floating-point arithmetic ⓘ integer arithmetic ⓘ |
| usedIn |
Sega Dreamcast
NERFINISHED
ⓘ
automotive systems ⓘ consumer electronics ⓘ embedded systems ⓘ game consoles ⓘ set-top boxes ⓘ |
| wordSize | 32 bits ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
SH-4