Shader Graph

E697926

Shader Graph is a visual tool in Unity that lets developers create shaders through a node-based interface instead of writing shader code manually.

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Statements (48)

Predicate Object
instanceOf Unity tool
visual shader editor
allows visual shader creation
compatibleWith Unity Editor NERFINISHED
Unity package manager
developer Unity Technologies NERFINISHED
distributedAs Unity package
documentationAvailableAt Unity official documentation website
eliminatesNeedFor manual shader code writing
feature blackboard for properties
custom function nodes
graph-based property management
material inspector integration
multi-target support for different render pipelines
node graph editor
preview window
real-time shader preview
sub-graphs
support for VFX Graph integration
support for shader keywords
support for vertex and fragment stages
goal make shader creation accessible without coding
speed up shader iteration in Unity projects
integratesWith Unity asset pipeline
Unity material system NERFINISHED
Unity scene view
languageLevel high-level abstraction over shader code
output material-compatible shaders
shader assets
partOf Unity NERFINISHED
Unity rendering pipeline tools
replaced some manual shader coding workflows in Unity
supports High Definition Render Pipeline NERFINISHED
Scriptable Render Pipeline NERFINISHED
Universal Render Pipeline NERFINISHED
supportsPlatform multiple graphics APIs via Unity
supportsWorkflow PBR shading
custom lighting models
unlit shading
targetUser Unity developers
game artists
technical artists
underlyingTechnology HLSL code generation
usedFor creating materials
creating shaders
creating visual effects
prototyping shaders quickly
userInterfaceType node-based interface

Referenced by (1)

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