Triple
T27681733
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Shader Graph |
E697926
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | visual shader editor |
C20542
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: visual shader editor Context triple: [Shader Graph, instanceOf, visual shader editor]
-
A.
visual effects artist
A visual effects artist is a creative professional who designs, creates, and integrates digital imagery and effects into live-action or animated media to enhance or transform the visual storytelling.
-
B.
graphical programming environment
chosen
A graphical programming environment is a software system that allows users to create, modify, and connect program elements visually (often via drag-and-drop blocks or diagrams) instead of writing traditional text-based code.
-
C.
visual effects equipment
Visual effects equipment comprises the specialized hardware and tools used to create, manipulate, and integrate visual elements—such as lighting, particles, motion capture, and compositing—into film, television, games, and other media productions.
-
D.
visual designer
A visual designer is a creative professional who plans and crafts the visual elements of digital or physical products—such as layouts, typography, color, and imagery—to communicate messages clearly and aesthetically.
-
E.
vector graphics editor
A vector graphics editor is a software application used to create and manipulate images composed of scalable geometric shapes such as lines, curves, and polygons, allowing for resolution-independent artwork and precise design control.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ef590df8708190af5488f0638e790c |
completed | April 27, 2026, 12:39 p.m. |
Created at: April 27, 2026, 2:47 p.m.