Triple
T7920954
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Universal Render Pipeline |
E183941
|
entity |
| Predicate | supportsFeature |
P203
|
FINISHED |
| Object |
Shader Graph
Shader Graph is a visual tool in Unity that lets developers create shaders through a node-based interface instead of writing shader code manually.
|
E697926
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Shader Graph | Statement: [Universal Render Pipeline, supportsFeature, Shader Graph]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Shader Graph Context triple: [Universal Render Pipeline, supportsFeature, Shader Graph]
-
A.
Adobe Substance 3D
Adobe Substance 3D is a suite of tools for creating, texturing, and rendering 3D assets, widely used in game development, visual effects, and design workflows.
-
B.
Lens Studio
Lens Studio is Snap Inc.'s augmented reality creation platform that enables developers and creators to design and publish interactive AR experiences for Snapchat and other surfaces.
-
C.
Built-in Render Pipeline
The Built-in Render Pipeline is Unity’s original, default rendering system that provides a straightforward, fixed-function graphics workflow for a wide range of platforms and projects.
-
D.
Universal Render Pipeline
Universal Render Pipeline is Unity’s optimized, scriptable rendering solution designed to deliver high-quality graphics across a wide range of platforms, from mobile devices to high-end consoles and PCs.
-
E.
Metal Shading Language
Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Shader Graph Triple: [Universal Render Pipeline, supportsFeature, Shader Graph]
Generated description
Shader Graph is a visual tool in Unity that lets developers create shaders through a node-based interface instead of writing shader code manually.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Shader Graph Target entity description: Shader Graph is a visual tool in Unity that lets developers create shaders through a node-based interface instead of writing shader code manually.
-
A.
Adobe Substance 3D
Adobe Substance 3D is a suite of tools for creating, texturing, and rendering 3D assets, widely used in game development, visual effects, and design workflows.
-
B.
Lens Studio
Lens Studio is Snap Inc.'s augmented reality creation platform that enables developers and creators to design and publish interactive AR experiences for Snapchat and other surfaces.
-
C.
Built-in Render Pipeline
The Built-in Render Pipeline is Unity’s original, default rendering system that provides a straightforward, fixed-function graphics workflow for a wide range of platforms and projects.
-
D.
Universal Render Pipeline
Universal Render Pipeline is Unity’s optimized, scriptable rendering solution designed to deliver high-quality graphics across a wide range of platforms, from mobile devices to high-end consoles and PCs.
-
E.
Metal Shading Language
Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca828efbe48190bd48482650182e79 |
completed | March 30, 2026, 2:02 p.m. |
| NER | Named-entity recognition | batch_69cb3a9360f881908ca2433d0623315b |
completed | March 31, 2026, 3:08 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69cb5beea7988190972f7d02881d98f6 |
completed | March 31, 2026, 5:30 a.m. |
| NEDg | Description generation | batch_69cb5f222c808190b9ef39896f149278 |
completed | March 31, 2026, 5:44 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69cb76c896c08190a67a5b572436f2d9 |
completed | March 31, 2026, 7:24 a.m. |
Created at: March 30, 2026, 5:06 p.m.