Triple

T7920954
Position Surface form Disambiguated ID Type / Status
Subject Universal Render Pipeline E183941 entity
Predicate supportsFeature P203 FINISHED
Object Shader Graph
Shader Graph is a visual tool in Unity that lets developers create shaders through a node-based interface instead of writing shader code manually.
E697926 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Shader Graph | Statement: [Universal Render Pipeline, supportsFeature, Shader Graph]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Shader Graph
Context triple: [Universal Render Pipeline, supportsFeature, Shader Graph]
  • A. Adobe Substance 3D
    Adobe Substance 3D is a suite of tools for creating, texturing, and rendering 3D assets, widely used in game development, visual effects, and design workflows.
  • B. Lens Studio
    Lens Studio is Snap Inc.'s augmented reality creation platform that enables developers and creators to design and publish interactive AR experiences for Snapchat and other surfaces.
  • C. Built-in Render Pipeline
    The Built-in Render Pipeline is Unity’s original, default rendering system that provides a straightforward, fixed-function graphics workflow for a wide range of platforms and projects.
  • D. Universal Render Pipeline
    Universal Render Pipeline is Unity’s optimized, scriptable rendering solution designed to deliver high-quality graphics across a wide range of platforms, from mobile devices to high-end consoles and PCs.
  • E. Metal Shading Language
    Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Shader Graph
Triple: [Universal Render Pipeline, supportsFeature, Shader Graph]
Generated description
Shader Graph is a visual tool in Unity that lets developers create shaders through a node-based interface instead of writing shader code manually.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Shader Graph
Target entity description: Shader Graph is a visual tool in Unity that lets developers create shaders through a node-based interface instead of writing shader code manually.
  • A. Adobe Substance 3D
    Adobe Substance 3D is a suite of tools for creating, texturing, and rendering 3D assets, widely used in game development, visual effects, and design workflows.
  • B. Lens Studio
    Lens Studio is Snap Inc.'s augmented reality creation platform that enables developers and creators to design and publish interactive AR experiences for Snapchat and other surfaces.
  • C. Built-in Render Pipeline
    The Built-in Render Pipeline is Unity’s original, default rendering system that provides a straightforward, fixed-function graphics workflow for a wide range of platforms and projects.
  • D. Universal Render Pipeline
    Universal Render Pipeline is Unity’s optimized, scriptable rendering solution designed to deliver high-quality graphics across a wide range of platforms, from mobile devices to high-end consoles and PCs.
  • E. Metal Shading Language
    Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca828efbe48190bd48482650182e79 completed March 30, 2026, 2:02 p.m.
NER Named-entity recognition batch_69cb3a9360f881908ca2433d0623315b completed March 31, 2026, 3:08 a.m.
NED1 Entity disambiguation (via context triple) batch_69cb5beea7988190972f7d02881d98f6 completed March 31, 2026, 5:30 a.m.
NEDg Description generation batch_69cb5f222c808190b9ef39896f149278 completed March 31, 2026, 5:44 a.m.
NED2 Entity disambiguation (via description) batch_69cb76c896c08190a67a5b572436f2d9 completed March 31, 2026, 7:24 a.m.
Created at: March 30, 2026, 5:06 p.m.