Iterator pattern
E679876
The Iterator pattern is a behavioral design pattern that provides a standard way to sequentially access elements of a collection without exposing its underlying representation.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Iterator pattern canonical | 2 |
How this entity was disambiguated
This entity first appeared as the object of triple T7665651 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Iterator pattern Context triple: [Interpreter, relatedTo, Iterator pattern]
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A.
Loop components
Loop components are portable, real-time collaborative content blocks in Microsoft 365 that can be shared and edited across apps like Teams, Outlook, and Word.
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B.
Noise_IK pattern
Noise_IK pattern is a specific handshake pattern within the Noise protocol framework that defines how two parties securely establish a shared key using an initiator-known static key and a responder static key.
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C.
Patterns
Patterns is a 1956 American drama film, written by Rod Serling, that explores ruthless corporate power struggles and features a notable performance by Everett Sloane.
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D.
Noise_IX pattern
Noise_IX pattern is a specific handshake pattern within the Noise protocol framework designed to establish secure, authenticated channels with a particular sequence of key exchanges and message flows.
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E.
Loop I Bubble
The Loop I Bubble is a large, nearby cavity in the interstellar medium filled with hot, diffuse gas and associated with past supernova activity in the Milky Way’s local environment.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Iterator pattern Target entity description: The Iterator pattern is a behavioral design pattern that provides a standard way to sequentially access elements of a collection without exposing its underlying representation.
-
A.
Loop components
Loop components are portable, real-time collaborative content blocks in Microsoft 365 that can be shared and edited across apps like Teams, Outlook, and Word.
-
B.
Noise_IK pattern
Noise_IK pattern is a specific handshake pattern within the Noise protocol framework that defines how two parties securely establish a shared key using an initiator-known static key and a responder static key.
-
C.
Patterns
Patterns is a 1956 American drama film, written by Rod Serling, that explores ruthless corporate power struggles and features a notable performance by Everett Sloane.
-
D.
Noise_IX pattern
Noise_IX pattern is a specific handshake pattern within the Noise protocol framework designed to establish secure, authenticated channels with a particular sequence of key exchanges and message flows.
-
E.
Loop I Bubble
The Loop I Bubble is a large, nearby cavity in the interstellar medium filled with hot, diffuse gas and associated with past supernova activity in the Milky Way’s local environment.
- F. None of above. chosen
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
behavioral design pattern
ⓘ
software design pattern ⓘ |
| alternativeName | Cursor pattern ⓘ |
| appliesWhen |
you need to access contents of an aggregate object without exposing its internal representation
ⓘ
you need to provide a uniform interface for traversing different aggregate structures ⓘ you need to support multiple traversal algorithms over an aggregate ⓘ |
| belongsTo | Gang of Four design patterns catalog ⓘ |
| benefit |
enables consistent iteration APIs across different collections
ⓘ
improves encapsulation of collection classes ⓘ supports clean separation of concerns between data storage and traversal ⓘ |
| category | behavioral pattern ⓘ |
| consequence |
allows different iterators to provide different traversal strategies
ⓘ
increases number of classes in a design ⓘ simplifies aggregate interface by moving traversal responsibility to iterator ⓘ supports multiple active iterators over the same aggregate ⓘ |
| definedIn | Design Patterns: Elements of Reusable Object-Oriented Software NERFINISHED ⓘ |
| definesRole |
Aggregate interface
ⓘ
ConcreteAggregate class ⓘ ConcreteIterator class NERFINISHED ⓘ Iterator interface ⓘ |
| describedBy | Gang of Four NERFINISHED ⓘ |
| encapsulates |
iteration state
ⓘ
traversal of a collection ⓘ |
| firstPublished | 1994 ⓘ |
| hasIntent | provide a way to access elements of an aggregate object sequentially without exposing its underlying representation ⓘ |
| hides | internal representation of a collection ⓘ |
| mapsTo |
C# System.Collections.IEnumerator interface
NERFINISHED
ⓘ
C++ STL iterator concepts ⓘ Java java.util.Iterator interface NERFINISHED ⓘ |
| participants |
Aggregate
ⓘ
ConcreteAggregate ⓘ ConcreteIterator NERFINISHED ⓘ Iterator ⓘ |
| primaryGoal |
provide a uniform interface for iterating over different aggregate structures
ⓘ
separate traversal logic from collection structure ⓘ |
| relatedTo |
Composite pattern
NERFINISHED
ⓘ
Factory Method pattern NERFINISHED ⓘ Visitor pattern NERFINISHED ⓘ |
| supports |
multiple simultaneous traversals
ⓘ
multiple traversal algorithms ⓘ polymorphic iteration over different collection types ⓘ sequential access to elements ⓘ |
| typicalOperation |
currentItem()
ⓘ
first() ⓘ isDone() ⓘ next() ⓘ |
| usedIn |
.NET collections
ⓘ
C++ Standard Template Library NERFINISHED ⓘ Java Collections Framework NERFINISHED ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Iterator pattern Description of subject: The Iterator pattern is a behavioral design pattern that provides a standard way to sequentially access elements of a collection without exposing its underlying representation.
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.