behavioral design pattern
C22391
concept
A behavioral design pattern defines common ways for objects to communicate and assign responsibilities, focusing on how they interact and distribute behavior rather than on their structure.
Observed surface forms (4)
| Surface form | Occurrences |
|---|---|
| Behavioral design pattern | 1 |
| ElementRoleInVisitorPattern | 1 |
| Visitor pattern participant | 1 |
| observer pattern implementation | 1 |
Instances (19)
| Instance | Via concept surface |
|---|---|
| Chain of Responsibility | — |
| Command | — |
| Interpreter | Behavioral design pattern |
|
Memento
surface form:
Memento (design pattern)
|
— |
| Observer | — |
|
State
surface form:
State (design pattern)
|
— |
| Strategy | — |
| Template Method | — |
| Visitor | — |
| Key-Value Observing | observer pattern implementation |
| Strategy pattern | — |
| Iterator design pattern | — |
| Visitor design pattern | — |
| Mediator pattern | — |
| Iterator pattern | — |
| Memento (design pattern) | — |
| Strategy (design pattern) | — |
| ConcreteVisitor | Visitor pattern participant |
| ConcreteElement | ElementRoleInVisitorPattern |