hasIntent
P78648
predicate
Indicates that an entity possesses a purpose, plan, or goal directing its actions or behavior toward a particular outcome.
Sample triples (23)
| Subject | Object |
|---|---|
| Factory Method | define an interface for creating an object but let subclasses decide which class to instantiate ⓘ |
| Builder | Separate construction of a complex object from its representation ⓘ |
| Prototype | specify the kinds of objects to create using a prototypical instance ⓘ |
| Prototype | create new objects by copying a prototype ⓘ |
| Composite | treat individual objects and compositions of objects uniformly ⓘ |
| Facade | provide a unified interface to a set of interfaces in a subsystem ⓘ |
| Facade | define a higher-level interface that makes the subsystem easier to use ⓘ |
| Interpreter | Define a representation for a language’s grammar ⓘ |
| Interpreter | Provide an interpreter to evaluate sentences in the language ⓘ |
|
Memento
surface form:
Memento (design pattern)
|
capture and externalize an object’s internal state ⓘ |
|
Memento
surface form:
Memento (design pattern)
|
allow restoring an object to a previous state ⓘ |
| Strategy | define a family of algorithms ⓘ |
| Strategy | encapsulate each algorithm ⓘ |
| Strategy | make algorithms interchangeable ⓘ |
| Strategy | let clients vary behavior independently from algorithms ⓘ |
| Strategy pattern | define a family of algorithms, encapsulate each one, and make them interchangeable ⓘ |
| Strategy pattern | let the algorithm vary independently from clients that use it ⓘ |
| Iterator pattern | provide a way to access elements of an aggregate object sequentially without exposing its underlying representation ⓘ |
| Memento (design pattern) | capture and externalize an object’s internal state so it can be restored later ⓘ |
| Memento (design pattern) | preserve encapsulation while saving and restoring state ⓘ |
| Composite pattern | compose objects into tree structures to represent part-whole hierarchies ⓘ |
| Composite pattern | allow clients to treat individual objects and compositions uniformly ⓘ |
| Blatching | intentional collision ⓘ |