SKActionTimingMode
E518846
SKActionTimingMode is an enumeration in Apple’s SpriteKit framework that defines how the timing of actions is calculated, such as linear, eased in, eased out, or eased in and out.
All labels observed (1)
| Label | Occurrences |
|---|---|
| SKActionTimingMode canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T5432865 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: SKActionTimingMode Context triple: [SpriteKit, includes, SKActionTimingMode]
-
A.
Perfect Timing
Perfect Timing is a music project by rapper and producer Nav, showcasing his melodic trap style and atmospheric production.
-
B.
Time Lock
Time Lock is a temporal security mechanism in science fiction that seals events or locations outside normal time, preventing interference or alteration from within the time stream.
-
C.
Dynamic Interlude
"Dynamic Interlude" is a brief transitional track featured on will.i.am's album "Songs About Girls."
-
D.
SMPTE timecode
SMPTE timecode is an industry-standard timing and synchronization system used in film, television, and audio production to uniquely label each frame with a precise time reference.
-
E.
Steps
Steps is a British pop group known for their catchy dance-pop hits and choreographed performances, particularly popular in the late 1990s and early 2000s.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: SKActionTimingMode Target entity description: SKActionTimingMode is an enumeration in Apple’s SpriteKit framework that defines how the timing of actions is calculated, such as linear, eased in, eased out, or eased in and out.
-
A.
Perfect Timing
Perfect Timing is a music project by rapper and producer Nav, showcasing his melodic trap style and atmospheric production.
-
B.
Time Lock
Time Lock is a temporal security mechanism in science fiction that seals events or locations outside normal time, preventing interference or alteration from within the time stream.
-
C.
Dynamic Interlude
"Dynamic Interlude" is a brief transitional track featured on will.i.am's album "Songs About Girls."
-
D.
SMPTE timecode
SMPTE timecode is an industry-standard timing and synchronization system used in film, television, and audio production to uniquely label each frame with a precise time reference.
-
E.
Steps
Steps is a British pop group known for their catchy dance-pop hits and choreographed performances, particularly popular in the late 1990s and early 2000s.
- F. None of above. chosen
Statements (39)
| Predicate | Object |
|---|---|
| instanceOf |
SpriteKit API type
ⓘ
enumeration ⓘ |
| affects | interpolation of action progress over time ⓘ |
| appliesTo | SKAction NERFINISHED ⓘ |
| availableFrom |
iOS 7.0
ⓘ
macOS 10.9 ⓘ tvOS 9.0 ⓘ watchOS 2.0 NERFINISHED ⓘ |
| category |
animation timing
ⓘ
game development API ⓘ |
| conformsTo | RawRepresentable (Swift) NERFINISHED ⓘ |
| definedInFramework | SpriteKit NERFINISHED ⓘ |
| definedInLanguage |
Objective-C
NERFINISHED
ⓘ
Swift NERFINISHED ⓘ |
| documentationURL | https://developer.apple.com/documentation/spritekit/skactiontimingmode ⓘ |
| easeInDescription | starts slowly and accelerates toward the end of the action ⓘ |
| easeInEaseOutDescription | starts slowly, speeds up, then slows down at the end ⓘ |
| easeOutDescription | starts quickly and decelerates toward the end of the action ⓘ |
| hasCase |
easeIn
ⓘ
easeInEaseOut ⓘ easeOut ⓘ linear ⓘ |
| hasCaseName |
SKActionTimingMode.easeIn
ⓘ
SKActionTimingMode.easeInEaseOut ⓘ SKActionTimingMode.easeOut NERFINISHED ⓘ SKActionTimingMode.linear NERFINISHED ⓘ |
| introducedBy | Apple NERFINISHED ⓘ |
| isPropertyOf | SKAction.timingMode NERFINISHED ⓘ |
| linearDescription | applies a constant rate of change over the action duration ⓘ |
| namespace | global SpriteKit namespace ⓘ |
| partOf | Apple SpriteKit framework NERFINISHED ⓘ |
| platform |
iOS
ⓘ
macOS ⓘ tvOS NERFINISHED ⓘ watchOS NERFINISHED ⓘ |
| rawValueType | Int (Swift) ⓘ |
| usedFor |
configuring SKAction timing behavior
ⓘ
controlling action timing curves ⓘ |
| usedWith | SKAction.timingFunction NERFINISHED ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: SKActionTimingMode Description of subject: SKActionTimingMode is an enumeration in Apple’s SpriteKit framework that defines how the timing of actions is calculated, such as linear, eased in, eased out, or eased in and out.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.