Triple

T21061044
Position Surface form Disambiguated ID Type / Status
Subject SKActionTimingMode E518846 entity
Predicate hasCaseName P3131 FINISHED
Object SKActionTimingMode.linear NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SKActionTimingMode.linear | Statement: [SKActionTimingMode, hasCaseName, SKActionTimingMode.linear]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: SKActionTimingMode.linear
Context triple: [SKActionTimingMode, hasCaseName, SKActionTimingMode.linear]
  • A. SKActionTimingMode chosen
    SKActionTimingMode is an enumeration in Apple’s SpriteKit framework that defines how the timing of actions is calculated, such as linear, eased in, eased out, or eased in and out.
  • B. SCNAction
    SCNAction is a SceneKit class that defines time-based animations and behaviors—such as movement, rotation, fading, and sequencing—for 3D nodes in a scene.
  • C. PowerAnimator
    PowerAnimator was a high-end 3D modeling and animation software package used extensively in film and visual effects production before being succeeded by Autodesk Maya.
  • D. SCNAnimation
    SCNAnimation is a SceneKit class that represents and controls time-based animations for 3D scene elements in Apple's graphics frameworks.
  • E. Generalized Timing Formula
    Generalized Timing Formula is a VESA-defined method for calculating display timing parameters for computer monitors and other video displays.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e0b505ef108190b25dd4033e2ff7eb completed April 16, 2026, 10:08 a.m.
NER Named-entity recognition batch_69e6feaf3edc81909423e039cac6bd87 completed April 21, 2026, 4:35 a.m.
Created at: April 16, 2026, 2:38 p.m.