Triple

T21061060
Position Surface form Disambiguated ID Type / Status
Subject SKActionTimingMode E518846 entity
Predicate easeInEaseOutDescription P57135 FINISHED
Object starts slowly, speeds up, then slows down at the end LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: starts slowly, speeds up, then slows down at the end | Statement: [SKActionTimingMode, easeInEaseOutDescription, starts slowly, speeds up, then slows down at the end]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: easeInEaseOutDescription
Context triple: [SKActionTimingMode, easeInEaseOutDescription, starts slowly, speeds up, then slows down at the end]
  • A. movesSlightlyOverTime
    Indicates that an entity changes its position or state gradually or by a small amount over a period of time.
  • B. hasSlowMovement
    Indicates that an entity exhibits movement that is slower than a normal or expected speed.
  • C. accelerates
    Indicates that one entity causes an increase in the speed or rate of change of another entity or process.
  • D. transitionCharacteristic chosen
    Indicates a relationship where an entity is characterized by how it changes state or condition over time or between phases.
  • E. bounceCharacteristics
    Indicates the specific way in which something bounces, such as its rebound height, frequency, or pattern of motion after impact.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e0b505ef108190b25dd4033e2ff7eb completed April 16, 2026, 10:08 a.m.
NER Named-entity recognition batch_69e6feaf3edc81909423e039cac6bd87 completed April 21, 2026, 4:35 a.m.
PD Predicate disambiguation batch_69e5dbf9d71881908cd85dfc37db93ca completed April 20, 2026, 7:55 a.m.
Created at: April 16, 2026, 2:38 p.m.