Disambiguation evidence for Metal graphics API via surface form

"Metal"


As subject (49)

Triples where this entity appears as subject under the label "Metal".

Predicate Object
APIStyle low-level
announcedAt Apple Worldwide Developers Conference 2014
announcementYear 2014
component Metal Performance Shaders
component MetalFX
component MetalKit
designedFor 3D graphics
designedFor GPU-accelerated computing
developedBy Apple Inc.
developer Apple Inc.
instanceOf GPU computing framework
instanceOf graphics API
instanceOf low-level graphics framework
integratesWith Core Animation
integratesWith Core Image
integratesWith SceneKit
integratesWith SpriteKit
introducedInVersionOfiOS iOS
surface form: iOS 8
operatingSystem iOS
operatingSystem macOS
operatingSystem tvOS
operatingSystem watchOS
performanceCharacteristic high-performance
platform Apple TV
platform Apple Watch
platform Apple operating systems
surface form: Apple platforms
platform Mac
platform iPad
platform iPhone
primaryUseCase game development
primaryUseCase high-performance computing
primaryUseCase real-time 3D rendering
replaces OpenCL on Apple platforms
replaces OpenGL on Apple platforms
shaderLanguage Metal Shading Language
similarTo DirectX
surface form: Direct3D 12
similarTo Mantle
similarTo Vulkan
supports GPU compute shaders
supports Metal Shading Language
supports graphics rendering
supports tessellation
supports tile-based deferred rendering
supportsFeature argument buffers
supportsFeature indirect command buffers
supportsFeature ray tracing
supportsFeature variable rate shading
usedBy AAA games on Apple platforms
usedBy professional graphics applications on macOS