Glass Stepping Stones (Squid Game)
E486527
Glass Stepping Stones is a deadly bridge-crossing game in Squid Game where players must choose between fragile and tempered glass panels, with a wrong step resulting in a fatal fall.
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
deadly game
ⓘ
fictional game ⓘ |
| appearsIn | Squid Game NERFINISHED ⓘ |
| appearsInEpisode | Squid Game episode 7 "VIPS" NERFINISHED ⓘ |
| appearsInSeries | Squid Game NERFINISHED ⓘ |
| coreMechanic |
one panel in each pair is safe tempered glass
ⓘ
players must choose between two glass panels in each row ⓘ the other panel in each pair is fragile and breaks ⓘ |
| countryOfOrigin | South Korea NERFINISHED ⓘ |
| culturalImpact | inspired parodies and recreations online ⓘ |
| feature |
fragile glass panels
ⓘ
glass panels arranged in pairs ⓘ tempered glass panels ⓘ |
| genre |
death game
ⓘ
survival game ⓘ |
| hasSetting |
glass bridge
ⓘ
high suspension bridge ⓘ |
| inspiredBy | traditional children’s stepping-stone games (loosely) ⓘ |
| languageOfWork | Korean ⓘ |
| loseCondition |
fall through broken glass panel
ⓘ
step on fragile glass panel ⓘ |
| medium | television series ⓘ |
| notableAspect |
graphic depictions of falling deaths
ⓘ
high tension and suspense ⓘ memorable and widely discussed sequence in Squid Game ⓘ |
| objective |
cross the bridge safely
ⓘ
reach the other side of the bridge ⓘ |
| observation | tempered glass can sometimes be distinguished by reflection in the story ⓘ |
| orderEffect |
earlier players face higher risk and less information
ⓘ
later players can learn from earlier players' deaths ⓘ |
| organizerInFiction |
Squid Game Front Man
NERFINISHED
ⓘ
Squid Game VIPs NERFINISHED ⓘ |
| participantInFiction |
Cho Sang-woo
NERFINISHED
ⓘ
Kang Sae-byeok NERFINISHED ⓘ Oh Il-nam NERFINISHED ⓘ Seong Gi-hun NERFINISHED ⓘ various numbered players ⓘ |
| productionNote | filmed with practical sets and visual effects ⓘ |
| relatedWork | other Squid Game challenges ⓘ |
| risk |
falling from a great height
ⓘ
instant death on wrong step ⓘ |
| safetyInFiction | no protective harnesses for players ⓘ |
| selectionMethod | players draw numbers to determine crossing order ⓘ |
| theme |
chance versus strategy
ⓘ
exploitation for entertainment ⓘ sacrifice of earlier players ⓘ |
| visualElement |
neon-lit bridge structure
ⓘ
transparent glass tiles over a void ⓘ |
| winCondition | survive until crossing is completed ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.