Triple
T19447807
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Glass Stepping Stones (Squid Game) |
E486527
|
entity |
| Predicate | loseCondition |
P29156
|
FINISHED |
| Object | step on fragile glass panel |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: step on fragile glass panel | Statement: [Glass Stepping Stones (Squid Game), loseCondition, step on fragile glass panel]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: loseCondition Context triple: [Glass Stepping Stones (Squid Game), loseCondition, step on fragile glass panel]
-
A.
loserStatus
Indicates that an entity has been judged or designated as the loser in a particular comparison, contest, or evaluative context.
-
B.
terminationCondition
chosen
Indicates the condition or set of conditions under which an ongoing process, activity, or relationship is brought to an end.
-
C.
losingState
Indicates that a particular game or competitive situation is in a condition where the player or side in question is currently losing or destined to lose under optimal play.
-
D.
releaseCondition
Indicates the circumstances or requirements under which something is allowed to be released or made available.
-
E.
terminalCondition
Indicates the condition or set of conditions under which a process, interaction, or state is considered complete and should terminate.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8e8d7ad488190a3373045029b0f3b |
completed | April 10, 2026, 12:11 p.m. |
| NER | Named-entity recognition | batch_69e6338b25d88190bc137a411576c73f |
completed | April 20, 2026, 2:09 p.m. |
| PD | Predicate disambiguation | batch_69e4fd6e806081909053f325ba01ab6b |
completed | April 19, 2026, 4:06 p.m. |
Created at: April 10, 2026, 1:38 p.m.