Disambiguation evidence for DLSS (Deep Learning Super Sampling) via surface form
"DLSS"
As subject (51)
Triples where this entity appears as subject under the
label "DLSS".
| Predicate | Object |
|---|---|
| appliesTo | real-time 3D rendering ⓘ |
| appliesTo | video games ⓘ |
| competesWith | AMD FidelityFX Super Resolution ⓘ |
| competesWith |
XeSS
ⓘ
surface form:
Intel XeSS
|
| componentOf |
RTX
ⓘ
surface form:
NVIDIA RTX technologies
|
| developer |
NVIDIA Corporation
ⓘ
surface form:
NVIDIA
|
| fullName |
DLSS (Deep Learning Super Sampling)
self-linksurface differs
ⓘ
surface form:
Deep Learning Super Sampling
|
| hardwareRequirement |
NVIDIA Tesla data center GPUs
ⓘ
surface form:
NVIDIA GPU with Tensor Cores
|
| hardwareRequirement | NVIDIA RTX graphics card ⓘ |
| improves | 4K gaming performance ⓘ |
| improves | ray-traced game performance ⓘ |
| initialReleaseDate | 2018 ⓘ |
| instanceOf | deep learning-based graphics technology ⓘ |
| instanceOf | image upscaling technology ⓘ |
| instanceOf | real-time rendering technology ⓘ |
| introducedBy |
RTX
ⓘ
surface form:
NVIDIA Turing architecture
|
| keyBenefit | better performance at high resolutions ⓘ |
| keyBenefit | higher frame rates ⓘ |
| keyBenefit | improved image sharpness ⓘ |
| manufacturer |
NVIDIA Corporation
ⓘ
surface form:
NVIDIA
|
| operatesOn | lower-resolution input images ⓘ |
| primaryPurpose | improve gaming performance ⓘ |
| primaryPurpose | improve visual quality ⓘ |
| primaryPurpose | real-time image upscaling ⓘ |
| produces | higher-resolution output images ⓘ |
| qualityMode | Balanced ⓘ |
| qualityMode | Performance ⓘ |
| qualityMode | Quality ⓘ |
| qualityMode | Ultra Performance ⓘ |
| relatedTo | NVIDIA Image Scaling ⓘ |
| relatedTo | NVIDIA Ray Tracing ⓘ |
| relatedTo | NVIDIA Reflex ⓘ |
| requires | NVIDIA driver support ⓘ |
| requires | game integration ⓘ |
| supports | multiple quality modes ⓘ |
| targetPlatform | Windows PC ⓘ |
| targetPlatform | cloud gaming services ⓘ |
| targetPlatform | some game consoles with NVIDIA GPUs ⓘ |
| uses | generalized AI model (DLSS 2.x and later) ⓘ |
| uses | motion vectors ⓘ |
| uses | per-game trained AI models (DLSS 1.0) ⓘ |
| uses | temporal accumulation ⓘ |
| usesTechnology | AI upscaling ⓘ |
| usesTechnology | deep learning ⓘ |
| usesTechnology | neural networks ⓘ |
| version |
DLSS (Deep Learning Super Sampling)
self-linksurface differs
ⓘ
surface form:
DLSS 1.0
|
| version |
DLSS (Deep Learning Super Sampling)
self-linksurface differs
ⓘ
surface form:
DLSS 2.0
|
| version |
DLSS (Deep Learning Super Sampling)
self-linksurface differs
ⓘ
surface form:
DLSS 2.1
|
| version |
DLSS (Deep Learning Super Sampling)
self-linksurface differs
ⓘ
surface form:
DLSS 2.2
|
| version |
DLSS (Deep Learning Super Sampling)
self-linksurface differs
ⓘ
surface form:
DLSS 3
|
| version |
DLSS (Deep Learning Super Sampling)
self-linksurface differs
ⓘ
surface form:
DLSS 3.5
|
As object (1)
Triples where some other subject referred to this entity
as "DLSS".