Computer Graphics: Principles and Practice
E29570
Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.
Aliases (2)
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
computer graphics textbook
→
non-fiction book → textbook → |
| audience |
graphics practitioners
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researchers → university students → |
| covers |
B-splines
→
Bézier curves and surfaces → clipping algorithms → curve and surface representation → global illumination concepts → graphics pipeline → graphics software design → interactive graphics → mathematical foundations of graphics → numerical methods in graphics → scan conversion → texture mapping → transformations in 2D and 3D → user interfaces for graphics → |
| describedAs |
foundational textbook on computer graphics
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|
| emphasis |
practical algorithms
→
rigorous mathematical treatment → |
| field |
computer graphics
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|
| focus |
algorithms for computer graphics
→
theory of computer graphics → |
| genre |
technical literature
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|
| language |
English
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|
| notableFor |
breadth of coverage of computer graphics
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influence on computer graphics education → |
| subject |
3D graphics
→
animation → color theory → computer graphics algorithms → geometric modeling → graphics APIs → graphics hardware → image processing → raster graphics → ray tracing → rendering → sampling and reconstruction → shading → visibility algorithms → |
| typeOfWork |
comprehensive reference
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|
| usedAs |
standard reference in computer graphics courses
→
|
Referenced by (8)
| Subject (surface form when different) | Predicate |
|---|---|
|
Andries van Dam
→
James D. Foley → John F. Hughes → Steven K. Feiner → |
notableWork |
|
John F. Hughes
→
|
coAuthorOf |
|
John F. Hughes
("Computer Graphics: Principles and Practice (various editions)")
→
|
hasNotablePublication |
|
John F. Hughes
→
|
knownFor |
|
Edwin Catmull
(""Computer Graphics: Principles and Practice" (contributions and influence)")
→
|
notablePublication |