Computer Graphics: Principles and Practice

E29570

Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.


Statements (46)
Predicate Object
instanceOf computer graphics textbook
non-fiction book
textbook
audience graphics practitioners
researchers
university students
covers B-splines
Bézier curves and surfaces
clipping algorithms
curve and surface representation
global illumination concepts
graphics pipeline
graphics software design
interactive graphics
mathematical foundations of graphics
numerical methods in graphics
scan conversion
texture mapping
transformations in 2D and 3D
user interfaces for graphics
describedAs foundational textbook on computer graphics
emphasis practical algorithms
rigorous mathematical treatment
field computer graphics
focus algorithms for computer graphics
theory of computer graphics
genre technical literature
language English
notableFor breadth of coverage of computer graphics
influence on computer graphics education
subject 3D graphics
animation
color theory
computer graphics algorithms
geometric modeling
graphics APIs
graphics hardware
image processing
raster graphics
ray tracing
rendering
sampling and reconstruction
shading
visibility algorithms
typeOfWork comprehensive reference
usedAs standard reference in computer graphics courses

Referenced by (8)
Subject (surface form when different) Predicate
Andries van Dam
James D. Foley
John F. Hughes
Steven K. Feiner
notableWork
John F. Hughes
coAuthorOf
John F. Hughes ("Computer Graphics: Principles and Practice (various editions)")
hasNotablePublication
John F. Hughes
knownFor
Edwin Catmull (""Computer Graphics: Principles and Practice" (contributions and influence)")
notablePublication

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