Kim (novel)
E169741
*Kim* is an 1901 adventure novel by Rudyard Kipling that follows an Irish orphan boy in British-ruled India as he becomes involved in espionage and the geopolitical intrigues of the Great Game.
All labels observed (4)
| Label | Occurrences |
|---|---|
| Kim (1950 film) | 1 |
| Kim (1984 television film) | 1 |
| Kim (novel) canonical | 1 |
| Kim: A Story of the Great Game | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T1485704 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Kim (novel) Context triple: [Great Game, mentionedIn, Kim (novel)]
-
A.
Paama
Paama is an Oceanic language spoken primarily on Paama Island in central Vanuatu.
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B.
Kigensetsu
Kigensetsu was a pre-World War II Japanese national holiday that celebrated the mythical founding of Japan and the divine origins of the emperor.
-
C.
Sanshu no Jingi
Sanshu no Jingi refers to the three sacred treasures of Japan’s imperial regalia—mirror, sword, and jewel—that symbolize the legitimacy and divine authority of the emperor.
-
D.
Kyojin
Kyojin is the popular nickname of the Yomiuri Giants, one of Japan’s most historic and successful professional baseball teams.
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E.
Sojin
Sojin is a given name, often used in East Asian cultures, that can refer to various individuals in entertainment, arts, and other fields.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Kim (novel) Target entity description: *Kim* is an 1901 adventure novel by Rudyard Kipling that follows an Irish orphan boy in British-ruled India as he becomes involved in espionage and the geopolitical intrigues of the Great Game.
-
A.
Paama
Paama is an Oceanic language spoken primarily on Paama Island in central Vanuatu.
-
B.
Kigensetsu
Kigensetsu was a pre-World War II Japanese national holiday that celebrated the mythical founding of Japan and the divine origins of the emperor.
-
C.
Sanshu no Jingi
Sanshu no Jingi refers to the three sacred treasures of Japan’s imperial regalia—mirror, sword, and jewel—that symbolize the legitimacy and divine authority of the emperor.
-
D.
Kyojin
Kyojin is the popular nickname of the Yomiuri Giants, one of Japan’s most historic and successful professional baseball teams.
-
E.
Sojin
Sojin is a given name, often used in East Asian cultures, that can refer to various individuals in entertainment, arts, and other fields.
- F. None of above. chosen
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
adventure novel
ⓘ
novel ⓘ |
| alsoKnownAs | Kim ⓘ |
| author | Rudyard Kipling ⓘ |
| containsElement |
British intelligence operations
ⓘ
Buddhist spiritual quest ⓘ Grand Trunk Road ⓘ
surface form:
journey along the Grand Trunk Road
|
| countryOfOrigin | United Kingdom ⓘ |
| depicts |
colonial administration in India
ⓘ
diverse cultures and religions of India ⓘ Anglo-Russian rivalry ⓘ
surface form:
the Great Game between the British Empire and Russia
|
| firstPublishedIn | United Kingdom ⓘ |
| follows | an Irish orphan boy in British-ruled India ⓘ |
| genre |
adventure fiction
ⓘ
spy fiction ⓘ |
| hasAdaptation |
Kim (novel)
self-linksurface differs
ⓘ
surface form:
Kim (1950 film)
Kim (novel) self-linksurface differs ⓘ
surface form:
Kim (1984 television film)
radio adaptations ⓘ |
| hasCharacter |
Colonel Creighton
ⓘ
Hurree Chunder Mookerjee ⓘ Lurgan Sahib ⓘ Mahbub Ali ⓘ |
| hasInfluenced |
later spy novels
ⓘ
representations of the Great Game in popular culture ⓘ |
| literaryMovement | imperial adventure fiction ⓘ |
| literaryPeriod | late Victorian literature ⓘ |
| literarySignificance |
classic of English literature
ⓘ
major work in spy fiction tradition ⓘ |
| mainCharacter |
Kimball O'Hara
ⓘ
Teshoo Lama ⓘ |
| narrativePerspective | third-person narration ⓘ |
| originalLanguage | English ⓘ |
| partOf |
Rudyard Kipling
ⓘ
surface form:
Rudyard Kipling bibliography
|
| plotFocus |
espionage
ⓘ
The Great Game ⓘ
surface form:
the Great Game
|
| protagonist | Kimball O'Hara ⓘ |
| publicationDate | 1901 ⓘ |
| publisher | Macmillan Publishers ⓘ |
| setting |
19th-century India
ⓘ
British India ⓘ |
| theme |
coming of age
ⓘ
cultural hybridity ⓘ identity ⓘ imperialism ⓘ |
| timePeriodDepicted | late 19th century ⓘ |
| titleCharacter | Kimball O'Hara ⓘ |
| workOf | Rudyard Kipling ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Kim (novel) Description of subject: *Kim* is an 1901 adventure novel by Rudyard Kipling that follows an Irish orphan boy in British-ruled India as he becomes involved in espionage and the geopolitical intrigues of the Great Game.
Referenced by (4)
Full triples — surface form annotated when it differs from this entity's canonical label.