360 Reality Audio
E165134
360 Reality Audio is an immersive 3D audio format developed by Sony that places individual sounds in a spherical sound field to create a more lifelike listening experience.
All labels observed (2)
| Label | Occurrences |
|---|---|
| 360 Reality Audio canonical | 2 |
| Sony 360 Reality Audio | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T1447654 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: 360 Reality Audio Context triple: [Amazon Music, supportsAudioQuality, 360 Reality Audio]
-
A.
Dolby Atmos
Dolby Atmos is an advanced surround sound technology that creates immersive, three-dimensional audio experiences in cinemas, home theaters, and personal devices.
-
B.
Dolby Headphone
Dolby Headphone is an audio technology that simulates multi-channel surround sound over standard stereo headphones to create an immersive listening experience.
-
C.
Binaural
Binaural is a 2000 studio album by American rock band Pearl Jam, noted for its experimental production and use of binaural recording techniques.
-
D.
Dolby TrueHD
Dolby TrueHD is a lossless multichannel audio codec designed for high-definition home entertainment formats like Blu-ray to deliver studio-quality surround sound.
-
E.
Dolby Digital
Dolby Digital is a multichannel digital audio encoding system widely used in cinema, home theater, and broadcast to deliver surround sound.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: 360 Reality Audio Target entity description: 360 Reality Audio is an immersive 3D audio format developed by Sony that places individual sounds in a spherical sound field to create a more lifelike listening experience.
-
A.
Dolby Atmos
Dolby Atmos is an advanced surround sound technology that creates immersive, three-dimensional audio experiences in cinemas, home theaters, and personal devices.
-
B.
Dolby Headphone
Dolby Headphone is an audio technology that simulates multi-channel surround sound over standard stereo headphones to create an immersive listening experience.
-
C.
Binaural
Binaural is a 2000 studio album by American rock band Pearl Jam, noted for its experimental production and use of binaural recording techniques.
-
D.
Dolby TrueHD
Dolby TrueHD is a lossless multichannel audio codec designed for high-definition home entertainment formats like Blu-ray to deliver studio-quality surround sound.
-
E.
Dolby Digital
Dolby Digital is a multichannel digital audio encoding system widely used in cinema, home theater, and broadcast to deliver surround sound.
- F. None of above. chosen
Statements (45)
| Predicate | Object |
|---|---|
| instanceOf |
3D audio technology
ⓘ
immersive audio format ⓘ |
| aimsTo |
enhance sense of presence in music
ⓘ
reproduce studio mixing environment ⓘ |
| announcedBy | Sony ⓘ |
| audioChannels | object-based audio ⓘ |
| basedOn | MPEG-H 3D Audio ⓘ |
| category |
audio technology
ⓘ
consumer audio format ⓘ spatial audio format ⓘ |
| compatibleWith |
selected Sony headphones
ⓘ
selected Sony speakers ⓘ |
| developer |
Sony
ⓘ
Sony ⓘ
surface form:
Sony Corporation
|
| encodingType | object-based spatial audio encoding ⓘ |
| feature |
3D spatial audio
ⓘ
headphone optimization ⓘ immersive listening experience ⓘ individual sound object placement ⓘ speaker optimization ⓘ spherical sound field ⓘ |
| goal |
create lifelike listening experience
ⓘ
immerse listener in sound from all directions ⓘ |
| hasComponent |
listener head-related transfer function modeling
ⓘ
room acoustic simulation ⓘ sound source localization ⓘ |
| marketedAs | 360 Reality Audio self-link ⓘ |
| requires |
compatible playback device
ⓘ
compatible streaming service ⓘ |
| supportsContentType |
live audio streams
ⓘ
music tracks ⓘ |
| supportsDeviceType |
headphones
ⓘ
home theater systems ⓘ soundbars ⓘ wireless speakers ⓘ |
| supportsPlaybackEnvironment |
headphone listening
ⓘ
multi-speaker setup ⓘ |
| targetAudience |
audiophiles
ⓘ
music listeners ⓘ streaming service subscribers ⓘ |
| useCase |
live concert recordings
ⓘ
music streaming ⓘ virtual live performances ⓘ |
| uses |
3D positional information for audio objects
ⓘ
sound object metadata ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: 360 Reality Audio Description of subject: 360 Reality Audio is an immersive 3D audio format developed by Sony that places individual sounds in a spherical sound field to create a more lifelike listening experience.
Referenced by (3)
Full triples — surface form annotated when it differs from this entity's canonical label.