Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School
E1171574
UNEXPLORED
"Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School" is an influential educational research book by Idit Harel that examines how children learn mathematics through designing and constructing projects in technology-rich learning environments.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School canonical | 2 |
How this entity was disambiguated
This entity first appeared as the object of triple T15688662 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School Context triple: [Idit Harel, notableWork, Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School]
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A.
Rethinking School in the Age of the Computer
"Rethinking School in the Age of the Computer" is a work by Seymour Papert that explores how computers can radically transform education and children’s learning.
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B.
The Computer as a Medium for Exploring Mathematics
The Computer as a Medium for Exploring Mathematics is the subtitle of the book *Turtle Geometry*, which explores mathematical ideas through computer-based turtle graphics and interactive experimentation.
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C.
Changing Minds: Computers, Learning, and Literacy
"Changing Minds: Computers, Learning, and Literacy" is a book by educational researcher Andrea diSessa that explores how computational media can transform learning, thinking, and scientific literacy.
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D.
Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play
"Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play" is a book that explores how education and learning environments can be redesigned to foster creativity and playful, project-based learning throughout life.
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E.
Hole in the Wall: Self-Organising Systems in Education
"Hole in the Wall: Self-Organising Systems in Education" is a book by educational researcher Sugata Mitra that explores how minimally invasive, computer-based learning environments enable children to self-organize their own education.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School Target entity description: "Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School" is an influential educational research book by Idit Harel that examines how children learn mathematics through designing and constructing projects in technology-rich learning environments.
-
A.
Rethinking School in the Age of the Computer
"Rethinking School in the Age of the Computer" is a work by Seymour Papert that explores how computers can radically transform education and children’s learning.
-
B.
The Computer as a Medium for Exploring Mathematics
The Computer as a Medium for Exploring Mathematics is the subtitle of the book *Turtle Geometry*, which explores mathematical ideas through computer-based turtle graphics and interactive experimentation.
-
C.
Changing Minds: Computers, Learning, and Literacy
"Changing Minds: Computers, Learning, and Literacy" is a book by educational researcher Andrea diSessa that explores how computational media can transform learning, thinking, and scientific literacy.
-
D.
Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play
"Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play" is a book that explores how education and learning environments can be redesigned to foster creativity and playful, project-based learning throughout life.
-
E.
Hole in the Wall: Self-Organising Systems in Education
"Hole in the Wall: Self-Organising Systems in Education" is a book by educational researcher Sugata Mitra that explores how minimally invasive, computer-based learning environments enable children to self-organize their own education.
- F. None of above. chosen
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.