Triple

T15688662
Position Surface form Disambiguated ID Type / Status
Subject Idit Harel E380266 entity
Predicate notableWork P4 FINISHED
Object Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School
"Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School" is an influential educational research book by Idit Harel that examines how children learn mathematics through designing and constructing projects in technology-rich learning environments.
E1171574 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School | Statement: [Idit Harel, notableWork, Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School
Context triple: [Idit Harel, notableWork, Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School]
  • A. Rethinking School in the Age of the Computer
    "Rethinking School in the Age of the Computer" is a work by Seymour Papert that explores how computers can radically transform education and children’s learning.
  • B. The Computer as a Medium for Exploring Mathematics
    The Computer as a Medium for Exploring Mathematics is the subtitle of the book *Turtle Geometry*, which explores mathematical ideas through computer-based turtle graphics and interactive experimentation.
  • C. Changing Minds: Computers, Learning, and Literacy
    "Changing Minds: Computers, Learning, and Literacy" is a book by educational researcher Andrea diSessa that explores how computational media can transform learning, thinking, and scientific literacy.
  • D. Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play
    "Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play" is a book that explores how education and learning environments can be redesigned to foster creativity and playful, project-based learning throughout life.
  • E. Hole in the Wall: Self-Organising Systems in Education
    "Hole in the Wall: Self-Organising Systems in Education" is a book by educational researcher Sugata Mitra that explores how minimally invasive, computer-based learning environments enable children to self-organize their own education.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School
Triple: [Idit Harel, notableWork, Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School]
Generated description
"Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School" is an influential educational research book by Idit Harel that examines how children learn mathematics through designing and constructing projects in technology-rich learning environments.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School
Target entity description: "Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School" is an influential educational research book by Idit Harel that examines how children learn mathematics through designing and constructing projects in technology-rich learning environments.
  • A. Rethinking School in the Age of the Computer
    "Rethinking School in the Age of the Computer" is a work by Seymour Papert that explores how computers can radically transform education and children’s learning.
  • B. The Computer as a Medium for Exploring Mathematics
    The Computer as a Medium for Exploring Mathematics is the subtitle of the book *Turtle Geometry*, which explores mathematical ideas through computer-based turtle graphics and interactive experimentation.
  • C. Changing Minds: Computers, Learning, and Literacy
    "Changing Minds: Computers, Learning, and Literacy" is a book by educational researcher Andrea diSessa that explores how computational media can transform learning, thinking, and scientific literacy.
  • D. Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play
    "Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play" is a book that explores how education and learning environments can be redesigned to foster creativity and playful, project-based learning throughout life.
  • E. Hole in the Wall: Self-Organising Systems in Education
    "Hole in the Wall: Self-Organising Systems in Education" is a book by educational researcher Sugata Mitra that explores how minimally invasive, computer-based learning environments enable children to self-organize their own education.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d86d99e860819094b6957cde470f2c completed April 10, 2026, 3:25 a.m.
NER Named-entity recognition batch_69e04f4cee5481908699fbb2b7bdd2f6 completed April 16, 2026, 2:54 a.m.
NED1 Entity disambiguation (via context triple) batch_69ff6ee91340819086c8f51e8eb477aa completed May 9, 2026, 5:29 p.m.
NEDg Description generation batch_69ff6fd9c968819098b2552a9deb0445 completed May 9, 2026, 5:33 p.m.
NED2 Entity disambiguation (via description) batch_69ff708d42448190a53b90e00721eaa5 completed May 9, 2026, 5:36 p.m.
Created at: April 10, 2026, 4:44 a.m.