Triple
T15688662
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Idit Harel |
E380266
|
entity |
| Predicate | notableWork |
P4
|
FINISHED |
| Object |
Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School
"Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School" is an influential educational research book by Idit Harel that examines how children learn mathematics through designing and constructing projects in technology-rich learning environments.
|
E1171574
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School | Statement: [Idit Harel, notableWork, Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School Context triple: [Idit Harel, notableWork, Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School]
-
A.
Rethinking School in the Age of the Computer
"Rethinking School in the Age of the Computer" is a work by Seymour Papert that explores how computers can radically transform education and children’s learning.
-
B.
The Computer as a Medium for Exploring Mathematics
The Computer as a Medium for Exploring Mathematics is the subtitle of the book *Turtle Geometry*, which explores mathematical ideas through computer-based turtle graphics and interactive experimentation.
-
C.
Changing Minds: Computers, Learning, and Literacy
"Changing Minds: Computers, Learning, and Literacy" is a book by educational researcher Andrea diSessa that explores how computational media can transform learning, thinking, and scientific literacy.
-
D.
Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play
"Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play" is a book that explores how education and learning environments can be redesigned to foster creativity and playful, project-based learning throughout life.
-
E.
Hole in the Wall: Self-Organising Systems in Education
"Hole in the Wall: Self-Organising Systems in Education" is a book by educational researcher Sugata Mitra that explores how minimally invasive, computer-based learning environments enable children to self-organize their own education.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School Triple: [Idit Harel, notableWork, Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School]
Generated description
"Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School" is an influential educational research book by Idit Harel that examines how children learn mathematics through designing and constructing projects in technology-rich learning environments.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School Target entity description: "Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School" is an influential educational research book by Idit Harel that examines how children learn mathematics through designing and constructing projects in technology-rich learning environments.
-
A.
Rethinking School in the Age of the Computer
"Rethinking School in the Age of the Computer" is a work by Seymour Papert that explores how computers can radically transform education and children’s learning.
-
B.
The Computer as a Medium for Exploring Mathematics
The Computer as a Medium for Exploring Mathematics is the subtitle of the book *Turtle Geometry*, which explores mathematical ideas through computer-based turtle graphics and interactive experimentation.
-
C.
Changing Minds: Computers, Learning, and Literacy
"Changing Minds: Computers, Learning, and Literacy" is a book by educational researcher Andrea diSessa that explores how computational media can transform learning, thinking, and scientific literacy.
-
D.
Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play
"Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play" is a book that explores how education and learning environments can be redesigned to foster creativity and playful, project-based learning throughout life.
-
E.
Hole in the Wall: Self-Organising Systems in Education
"Hole in the Wall: Self-Organising Systems in Education" is a book by educational researcher Sugata Mitra that explores how minimally invasive, computer-based learning environments enable children to self-organize their own education.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d86d99e860819094b6957cde470f2c |
completed | April 10, 2026, 3:25 a.m. |
| NER | Named-entity recognition | batch_69e04f4cee5481908699fbb2b7bdd2f6 |
completed | April 16, 2026, 2:54 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ff6ee91340819086c8f51e8eb477aa |
completed | May 9, 2026, 5:29 p.m. |
| NEDg | Description generation | batch_69ff6fd9c968819098b2552a9deb0445 |
completed | May 9, 2026, 5:33 p.m. |
| NED2 | Entity disambiguation (via description) | batch_69ff708d42448190a53b90e00721eaa5 |
completed | May 9, 2026, 5:36 p.m. |
Created at: April 10, 2026, 4:44 a.m.