Yume Kōjō
E1023039
Yume Kōjō was a Japanese media and events franchise created by Fuji Television, best known for inspiring the video game Yume Kōjō: Doki Doki Panic, which later became the basis for Super Mario Bros. 2 outside Japan.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Yume Kōjō canonical | 1 |
Statements (33)
| Predicate | Object |
|---|---|
| instanceOf |
Japanese media franchise
ⓘ
events franchise ⓘ |
| associatedWith |
Famicom Disk System
NERFINISHED
ⓘ
Nintendo NERFINISHED ⓘ |
| basedOn | promotional campaign by Fuji Television ⓘ |
| countryOfOrigin | Japan ⓘ |
| creator | Fuji Television NERFINISHED ⓘ |
| genre | media-mix project ⓘ |
| hasCulturalImpact | connection to the Super Mario series ⓘ |
| hasMediaType |
live events
ⓘ
merchandise ⓘ television programming ⓘ |
| hasPart | Yume Kōjō: Doki Doki Panic NERFINISHED ⓘ |
| hasTitleInLanguage | 夢工場 ⓘ |
| industry |
live events
ⓘ
television ⓘ |
| influenced | Super Mario Bros. 2 (international version) NERFINISHED ⓘ |
| inspiredWork | Yume Kōjō: Doki Doki Panic NERFINISHED ⓘ |
| inUniverseWork | Yume Kōjō: Doki Doki Panic NERFINISHED ⓘ |
| languageOfWorkOrName | Japanese ⓘ |
| notableAspect | cross-promotion between television and video games ⓘ |
| notableFor |
being the conceptual basis for Super Mario Bros. 2 outside Japan
ⓘ
inspiring the video game Yume Kōjō: Doki Doki Panic ⓘ |
| notableWork | Yume Kōjō: Doki Doki Panic NERFINISHED ⓘ |
| operator | Fuji Television NERFINISHED ⓘ |
| originalNetwork | Fuji Television NERFINISHED ⓘ |
| platformFor | video game tie-ins ⓘ |
| publisher | Fuji Television NERFINISHED ⓘ |
| titleLanguage | ja ⓘ |
| transliteration |
Yume Kojo
NERFINISHED
ⓘ
Yume Koujou NERFINISHED ⓘ |
| usedFor |
cross-media marketing
ⓘ
promotional events ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.