Vault-Tec Assisted Targeting System (V.A.T.S.)
E1009331
Vault-Tec Assisted Targeting System (V.A.T.S.) is a gameplay mechanic in the Fallout series that lets players pause or slow time to target specific enemy body parts with percentage-based hit chances.
All labels observed (2)
| Label | Occurrences |
|---|---|
| V.A.T.S. targeting system | 2 |
| Vault-Tec Assisted Targeting System (V.A.T.S.) canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T12911804 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Vault-Tec Assisted Targeting System (V.A.T.S.) Context triple: [Vault-Tec, inUniverseTechnology, Vault-Tec Assisted Targeting System (V.A.T.S.)]
-
A.
Weapon III
Weapon III is a Marvel Comics super-soldier project iteration within the broader Weapon Plus program, associated with experimental enhancements and covert operations.
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B.
Dead Eye targeting system
The Dead Eye targeting system is a signature slow-motion aiming mechanic in the Red Dead Redemption series that lets players mark and execute precise shots in rapid succession.
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C.
Weapon VI
Weapon VI is a clandestine iteration of Marvel's Weapon Plus program focused on creating advanced super-soldiers through experimental and often unethical means.
-
D.
Weapon IX
Weapon IX is a clandestine iteration of Marvel's Weapon Plus program, focused on creating advanced super-soldiers through extreme experimentation.
-
E.
Weapon System 107A-1
Weapon System 107A-1 was the U.S. Air Force development program under which the SM-65 Atlas, America’s first operational intercontinental ballistic missile, was created.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Vault-Tec Assisted Targeting System (V.A.T.S.) Target entity description: Vault-Tec Assisted Targeting System (V.A.T.S.) is a gameplay mechanic in the Fallout series that lets players pause or slow time to target specific enemy body parts with percentage-based hit chances.
-
A.
Weapon III
Weapon III is a Marvel Comics super-soldier project iteration within the broader Weapon Plus program, associated with experimental enhancements and covert operations.
-
B.
Dead Eye targeting system
The Dead Eye targeting system is a signature slow-motion aiming mechanic in the Red Dead Redemption series that lets players mark and execute precise shots in rapid succession.
-
C.
Weapon VI
Weapon VI is a clandestine iteration of Marvel's Weapon Plus program focused on creating advanced super-soldiers through experimental and often unethical means.
-
D.
Weapon IX
Weapon IX is a clandestine iteration of Marvel's Weapon Plus program, focused on creating advanced super-soldiers through extreme experimentation.
-
E.
Weapon System 107A-1
Weapon System 107A-1 was the U.S. Air Force development program under which the SM-65 Atlas, America’s first operational intercontinental ballistic missile, was created.
- F. None of above. chosen
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
combat system feature
ⓘ
gameplay mechanic ⓘ targeting system ⓘ |
| allowsAction |
called shots to specific limbs
ⓘ
queued attacks on multiple body parts ⓘ targeting enemy arms ⓘ targeting enemy head ⓘ targeting enemy legs ⓘ targeting enemy torso ⓘ targeting enemy weapons ⓘ |
| alsoKnownAs |
V.A.T.S.
NERFINISHED
ⓘ
VATS NERFINISHED ⓘ |
| appearsIn |
Fallout 3
NERFINISHED
ⓘ
Fallout 4 NERFINISHED ⓘ Fallout 76 NERFINISHED ⓘ Fallout series NERFINISHED ⓘ Fallout: New Vegas NERFINISHED ⓘ |
| designGoal |
bridge between real-time and turn-based combat
ⓘ
evoke classic Fallout turn-based combat feel ⓘ |
| gameDeveloper | Bethesda Game Studios NERFINISHED ⓘ |
| gamePublisher | Bethesda Softworks NERFINISHED ⓘ |
| influencedBy |
distance to target
ⓘ
player Luck stat ⓘ player Perception stat ⓘ target movement ⓘ weapon accuracy ⓘ weapon skill ⓘ |
| introducedInGame | Fallout 3 NERFINISHED ⓘ |
| inUniverseCreator | Vault-Tec Corporation NERFINISHED ⓘ |
| mechanicType |
time manipulation mechanic
ⓘ
turn-based aiming overlay ⓘ |
| notableChangeIn |
Fallout 4 real-time integration
GENERATED
ⓘ
Fallout 76 real-time integration GENERATED ⓘ |
| primaryFunction |
assisted targeting of enemies
ⓘ
display of percentage-based hit chances ⓘ selection of specific enemy body parts ⓘ |
| resourceAbbreviation | AP ⓘ |
| setInUniverse | Fallout universe NERFINISHED ⓘ |
| supportsPlatform |
PC
ⓘ
PlayStation consoles NERFINISHED ⓘ Xbox consoles NERFINISHED ⓘ |
| timeEffect |
pauses time in Fallout 3
ⓘ
pauses time in Fallout: New Vegas ⓘ slows time in Fallout 4 ⓘ slows time in Fallout 76 ⓘ |
| uiElement |
Action Points cost display
ⓘ
overlay of highlighted body parts ⓘ percentage hit chance display ⓘ |
| usesResource | Action Points ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Vault-Tec Assisted Targeting System (V.A.T.S.) Description of subject: Vault-Tec Assisted Targeting System (V.A.T.S.) is a gameplay mechanic in the Fallout series that lets players pause or slow time to target specific enemy body parts with percentage-based hit chances.
Referenced by (3)
Full triples — surface form annotated when it differs from this entity's canonical label.