Triple
T12911804
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Vault-Tec |
E308880
|
entity |
| Predicate | inUniverseTechnology |
P19268
|
FINISHED |
| Object |
Vault-Tec Assisted Targeting System (V.A.T.S.)
Vault-Tec Assisted Targeting System (V.A.T.S.) is a gameplay mechanic in the Fallout series that lets players pause or slow time to target specific enemy body parts with percentage-based hit chances.
|
E1009331
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Vault-Tec Assisted Targeting System (V.A.T.S.) | Statement: [Vault-Tec, inUniverseTechnology, Vault-Tec Assisted Targeting System (V.A.T.S.)]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Vault-Tec Assisted Targeting System (V.A.T.S.) Context triple: [Vault-Tec, inUniverseTechnology, Vault-Tec Assisted Targeting System (V.A.T.S.)]
-
A.
Weapon III
Weapon III is a Marvel Comics super-soldier project iteration within the broader Weapon Plus program, associated with experimental enhancements and covert operations.
-
B.
Dead Eye targeting system
The Dead Eye targeting system is a signature slow-motion aiming mechanic in the Red Dead Redemption series that lets players mark and execute precise shots in rapid succession.
-
C.
Weapon VI
Weapon VI is a clandestine iteration of Marvel's Weapon Plus program focused on creating advanced super-soldiers through experimental and often unethical means.
-
D.
Weapon IX
Weapon IX is a clandestine iteration of Marvel's Weapon Plus program, focused on creating advanced super-soldiers through extreme experimentation.
-
E.
Weapon System 107A-1
Weapon System 107A-1 was the U.S. Air Force development program under which the SM-65 Atlas, America’s first operational intercontinental ballistic missile, was created.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Vault-Tec Assisted Targeting System (V.A.T.S.) Triple: [Vault-Tec, inUniverseTechnology, Vault-Tec Assisted Targeting System (V.A.T.S.)]
Generated description
Vault-Tec Assisted Targeting System (V.A.T.S.) is a gameplay mechanic in the Fallout series that lets players pause or slow time to target specific enemy body parts with percentage-based hit chances.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Vault-Tec Assisted Targeting System (V.A.T.S.) Target entity description: Vault-Tec Assisted Targeting System (V.A.T.S.) is a gameplay mechanic in the Fallout series that lets players pause or slow time to target specific enemy body parts with percentage-based hit chances.
-
A.
Weapon III
Weapon III is a Marvel Comics super-soldier project iteration within the broader Weapon Plus program, associated with experimental enhancements and covert operations.
-
B.
Dead Eye targeting system
The Dead Eye targeting system is a signature slow-motion aiming mechanic in the Red Dead Redemption series that lets players mark and execute precise shots in rapid succession.
-
C.
Weapon VI
Weapon VI is a clandestine iteration of Marvel's Weapon Plus program focused on creating advanced super-soldiers through experimental and often unethical means.
-
D.
Weapon IX
Weapon IX is a clandestine iteration of Marvel's Weapon Plus program, focused on creating advanced super-soldiers through extreme experimentation.
-
E.
Weapon System 107A-1
Weapon System 107A-1 was the U.S. Air Force development program under which the SM-65 Atlas, America’s first operational intercontinental ballistic missile, was created.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d7bdf92b588190acdf2a2291ac4590 |
completed | April 9, 2026, 2:55 p.m. |
| NER | Named-entity recognition | batch_69d9719f96248190b746f9d4a468560c |
completed | April 10, 2026, 9:54 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69f6a56b50b48190a0deefd491ed8c4a |
completed | May 3, 2026, 1:31 a.m. |
| NEDg | Description generation | batch_69f6a6db731c819091b96c4ed6a50f19 |
completed | May 3, 2026, 1:37 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69f6a8a4b0d08190b91fd46ece569039 |
completed | May 3, 2026, 1:45 a.m. |
Created at: April 9, 2026, 5:41 p.m.