Triple

T9323314
Position Surface form Disambiguated ID Type / Status
Subject NVIDIA Ampere architecture E224322 entity
Predicate supports P516 FINISHED
Object NVIDIA DLSS E41923 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: NVIDIA DLSS | Statement: [NVIDIA Ampere architecture, supports, NVIDIA DLSS]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: NVIDIA DLSS
Context triple: [NVIDIA Ampere architecture, supports, NVIDIA DLSS]
  • A. DLSS (Deep Learning Super Sampling) chosen
    DLSS (Deep Learning Super Sampling) is an NVIDIA graphics technology that uses deep learning to upscale lower-resolution images in real time, improving performance and visual quality in video games.
  • B. NVIDIA Ansel
    NVIDIA Ansel is a screenshot and photo mode technology that lets gamers capture high-resolution, 360-degree, and post-processed images from within supported games.
  • C. AMD FidelityFX Super Resolution
    AMD FidelityFX Super Resolution is AMD’s open, cross-platform spatial and temporal upscaling technology designed to boost gaming performance and image quality on a wide range of GPUs.
  • D. NVIDIA Reflex
    NVIDIA Reflex is a technology suite designed to reduce system latency in competitive PC gaming, providing faster input response and smoother, more responsive gameplay.
  • E. NVIDIA GameWorks
    NVIDIA GameWorks is a suite of tools, libraries, and technologies developed by NVIDIA to help game developers enhance graphics, physics, and overall visual fidelity in PC and console games.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca8426d48481909596360f7791c7dd completed March 30, 2026, 2:09 p.m.
NER Named-entity recognition batch_69cd36f466b08190884abdc56501a0d8 completed April 1, 2026, 3:17 p.m.
NED1 Entity disambiguation (via context triple) batch_69d0c7d70b1c8190a254f58efc370624 completed April 4, 2026, 8:12 a.m.
Created at: March 30, 2026, 7:38 p.m.