Triple

T9025944
Position Surface form Disambiguated ID Type / Status
Subject Metal Shading Language E216047 entity
Predicate usedWith P4791 FINISHED
Object Metal Performance Shaders E242399 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Metal Performance Shaders | Statement: [Metal Shading Language, usedWith, Metal Performance Shaders]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Metal Performance Shaders
Context triple: [Metal Shading Language, usedWith, Metal Performance Shaders]
  • A. Metal Performance Shaders chosen
    Metal Performance Shaders is a high-performance framework in Apple’s Metal ecosystem that provides highly optimized GPU-accelerated compute and graphics kernels for tasks like image processing, machine learning, and linear algebra.
  • B. Metal Shading Language
    Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
  • C. NVIDIA GameWorks
    NVIDIA GameWorks is a suite of tools, libraries, and technologies developed by NVIDIA to help game developers enhance graphics, physics, and overall visual fidelity in PC and console games.
  • D. NVIDIA Ansel
    NVIDIA Ansel is a screenshot and photo mode technology that lets gamers capture high-resolution, 360-degree, and post-processed images from within supported games.
  • E. High Definition Render Pipeline
    High Definition Render Pipeline is Unity’s advanced, scriptable rendering pipeline designed to deliver high-fidelity, physically based graphics for high-end PCs and consoles.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca83a5fa88819088144801b4dd7245 completed March 30, 2026, 2:07 p.m.
NER Named-entity recognition batch_69cc6a7ce71c81908041814dc9ec1713 completed April 1, 2026, 12:44 a.m.
NED1 Entity disambiguation (via context triple) batch_69cfdbbf786081908df45b4e615bbba9 completed April 3, 2026, 3:24 p.m.
Created at: March 30, 2026, 7:07 p.m.