Triple
T9003966
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | macOS SDK |
E215097
|
entity |
| Predicate | containsFramework |
P58147
|
FINISHED |
| Object |
Core Audio
Core Audio is Apple’s low-level audio API framework that provides high-performance audio processing, recording, playback, and MIDI services on macOS and iOS.
|
E771062
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Core Audio | Statement: [macOS SDK, containsFramework, Core Audio]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Core Audio Context triple: [macOS SDK, containsFramework, Core Audio]
-
A.
Core Sound
Core Sound is a shallow coastal lagoon and estuary along the central North Carolina coast, lying behind the Outer Banks barrier islands.
-
B.
AVAudioEngine
AVAudioEngine is a high-level audio processing and mixing framework class in Apple's AVFoundation that lets developers build complex audio signal graphs with nodes for playback, effects, and recording.
-
C.
XAudio
XAudio is a low-level audio API developed by Microsoft for high-performance sound processing and playback in Xbox and Windows games.
-
D.
AVAudioPlayer
AVAudioPlayer is an iOS and macOS framework class that provides a high-level interface for playing audio files, including control over playback, volume, looping, and metering.
-
E.
SKAudioNode
SKAudioNode is a SpriteKit class used to play and control audio within 2D games and interactive scenes.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Core Audio Triple: [macOS SDK, containsFramework, Core Audio]
Generated description
Core Audio is Apple’s low-level audio API framework that provides high-performance audio processing, recording, playback, and MIDI services on macOS and iOS.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Core Audio Target entity description: Core Audio is Apple’s low-level audio API framework that provides high-performance audio processing, recording, playback, and MIDI services on macOS and iOS.
-
A.
Core Sound
Core Sound is a shallow coastal lagoon and estuary along the central North Carolina coast, lying behind the Outer Banks barrier islands.
-
B.
AVAudioEngine
AVAudioEngine is a high-level audio processing and mixing framework class in Apple's AVFoundation that lets developers build complex audio signal graphs with nodes for playback, effects, and recording.
-
C.
XAudio
XAudio is a low-level audio API developed by Microsoft for high-performance sound processing and playback in Xbox and Windows games.
-
D.
AVAudioPlayer
AVAudioPlayer is an iOS and macOS framework class that provides a high-level interface for playing audio files, including control over playback, volume, looping, and metering.
-
E.
SKAudioNode
SKAudioNode is a SpriteKit class used to play and control audio within 2D games and interactive scenes.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca83a12d648190b1e4fe11e8a31890 |
completed | March 30, 2026, 2:07 p.m. |
| NER | Named-entity recognition | batch_69cc6959497c8190a748c78504dd2eb6 |
completed | April 1, 2026, 12:39 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69cfd0e0a28c81909b6d2c6cd80e24d4 |
completed | April 3, 2026, 2:38 p.m. |
| NEDg | Description generation | batch_69cfd1bffe6881908c42b83ad7c7f0ef |
completed | April 3, 2026, 2:42 p.m. |
| NED2 | Entity disambiguation (via description) | batch_69cfd233dda0819094bd5e69d091f1a7 |
completed | April 3, 2026, 2:44 p.m. |
Created at: March 30, 2026, 7:05 p.m.