Triple
T8820755
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | SceneKit |
E209895
|
entity |
| Predicate | hasClass |
P9272
|
FINISHED |
| Object |
SCNAnimation
SCNAnimation is a SceneKit class that represents and controls time-based animations for 3D scene elements in Apple's graphics frameworks.
|
E759682
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SCNAnimation | Statement: [SceneKit, hasClass, SCNAnimation]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: SCNAnimation Context triple: [SceneKit, hasClass, SCNAnimation]
-
A.
SceneKit
SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
-
B.
Core Animation
Core Animation is Apple’s high-performance graphics rendering and animation framework used to create smooth, hardware-accelerated visual effects in macOS, iOS, and other Apple platforms.
-
C.
SKActionTimingMode
SKActionTimingMode is an enumeration in Apple’s SpriteKit framework that defines how the timing of actions is calculated, such as linear, eased in, eased out, or eased in and out.
-
D.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
E.
SKView
SKView is the SpriteKit-specific view class in Apple’s frameworks that renders and manages SpriteKit scenes within an app’s user interface.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: SCNAnimation Triple: [SceneKit, hasClass, SCNAnimation]
Generated description
SCNAnimation is a SceneKit class that represents and controls time-based animations for 3D scene elements in Apple's graphics frameworks.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: SCNAnimation Target entity description: SCNAnimation is a SceneKit class that represents and controls time-based animations for 3D scene elements in Apple's graphics frameworks.
-
A.
PowerAnimator
PowerAnimator was a high-end 3D modeling and animation software package used extensively in film and visual effects production before being succeeded by Autodesk Maya.
-
B.
SceneKit
SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
-
C.
Core Animation
Core Animation is Apple’s high-performance graphics rendering and animation framework used to create smooth, hardware-accelerated visual effects in macOS, iOS, and other Apple platforms.
-
D.
SKActionTimingMode
SKActionTimingMode is an enumeration in Apple’s SpriteKit framework that defines how the timing of actions is calculated, such as linear, eased in, eased out, or eased in and out.
-
E.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca8364e13081909c85fe80f44fe86f |
completed | March 30, 2026, 2:06 p.m. |
| NER | Named-entity recognition | batch_69cc601126248190b6f10c22f1aeac9a |
completed | April 1, 2026, midnight |
| NED1 | Entity disambiguation (via context triple) | batch_69cf6fd064208190b1c8e1e1848763d2 |
completed | April 3, 2026, 7:44 a.m. |
| NEDg | Description generation | batch_69cf71e0bd14819089a9667d573f2295 |
completed | April 3, 2026, 7:53 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69cf743758c881909eecaf9bdbb047e5 |
completed | April 3, 2026, 8:03 a.m. |
Created at: March 30, 2026, 6:46 p.m.