Triple
T8820752
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | SceneKit |
E209895
|
entity |
| Predicate | hasClass |
P9272
|
FINISHED |
| Object |
SCNAction
SCNAction is a SceneKit class that defines time-based animations and behaviors—such as movement, rotation, fading, and sequencing—for 3D nodes in a scene.
|
E759680
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SCNAction | Statement: [SceneKit, hasClass, SCNAction]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: SCNAction Context triple: [SceneKit, hasClass, SCNAction]
-
A.
SKActionTimingMode
SKActionTimingMode is an enumeration in Apple’s SpriteKit framework that defines how the timing of actions is calculated, such as linear, eased in, eased out, or eased in and out.
-
B.
SceneKit
SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
-
C.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
D.
Motor Action
Motor Action is a football club commonly known by its short name, Motor Action.
-
E.
Motion Section
The Motion Section is a specialized unit within the Circuit Court of Cook County’s Law Division that handles the adjudication and management of motions in civil cases.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: SCNAction Triple: [SceneKit, hasClass, SCNAction]
Generated description
SCNAction is a SceneKit class that defines time-based animations and behaviors—such as movement, rotation, fading, and sequencing—for 3D nodes in a scene.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: SCNAction Target entity description: SCNAction is a SceneKit class that defines time-based animations and behaviors—such as movement, rotation, fading, and sequencing—for 3D nodes in a scene.
-
A.
SKActionTimingMode
SKActionTimingMode is an enumeration in Apple’s SpriteKit framework that defines how the timing of actions is calculated, such as linear, eased in, eased out, or eased in and out.
-
B.
SceneKit
SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
-
C.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
D.
Motor Action
Motor Action is a football club commonly known by its short name, Motor Action.
-
E.
PowerAnimator
PowerAnimator was a high-end 3D modeling and animation software package used extensively in film and visual effects production before being succeeded by Autodesk Maya.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca8364e13081909c85fe80f44fe86f |
completed | March 30, 2026, 2:06 p.m. |
| NER | Named-entity recognition | batch_69cc601126248190b6f10c22f1aeac9a |
completed | April 1, 2026, midnight |
| NED1 | Entity disambiguation (via context triple) | batch_69cf6fd064208190b1c8e1e1848763d2 |
completed | April 3, 2026, 7:44 a.m. |
| NEDg | Description generation | batch_69cf71e0bd14819089a9667d573f2295 |
completed | April 3, 2026, 7:53 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69cf743758c881909eecaf9bdbb047e5 |
completed | April 3, 2026, 8:03 a.m. |
Created at: March 30, 2026, 6:46 p.m.