Triple

T8820752
Position Surface form Disambiguated ID Type / Status
Subject SceneKit E209895 entity
Predicate hasClass P9272 FINISHED
Object SCNAction
SCNAction is a SceneKit class that defines time-based animations and behaviors—such as movement, rotation, fading, and sequencing—for 3D nodes in a scene.
E759680 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SCNAction | Statement: [SceneKit, hasClass, SCNAction]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: SCNAction
Context triple: [SceneKit, hasClass, SCNAction]
  • A. SKActionTimingMode
    SKActionTimingMode is an enumeration in Apple’s SpriteKit framework that defines how the timing of actions is calculated, such as linear, eased in, eased out, or eased in and out.
  • B. SceneKit
    SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
  • C. SpriteKit
    SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
  • D. Motor Action
    Motor Action is a football club commonly known by its short name, Motor Action.
  • E. Motion Section
    The Motion Section is a specialized unit within the Circuit Court of Cook County’s Law Division that handles the adjudication and management of motions in civil cases.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: SCNAction
Triple: [SceneKit, hasClass, SCNAction]
Generated description
SCNAction is a SceneKit class that defines time-based animations and behaviors—such as movement, rotation, fading, and sequencing—for 3D nodes in a scene.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: SCNAction
Target entity description: SCNAction is a SceneKit class that defines time-based animations and behaviors—such as movement, rotation, fading, and sequencing—for 3D nodes in a scene.
  • A. SKActionTimingMode
    SKActionTimingMode is an enumeration in Apple’s SpriteKit framework that defines how the timing of actions is calculated, such as linear, eased in, eased out, or eased in and out.
  • B. SceneKit
    SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
  • C. SpriteKit
    SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
  • D. Motor Action
    Motor Action is a football club commonly known by its short name, Motor Action.
  • E. PowerAnimator
    PowerAnimator was a high-end 3D modeling and animation software package used extensively in film and visual effects production before being succeeded by Autodesk Maya.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca8364e13081909c85fe80f44fe86f completed March 30, 2026, 2:06 p.m.
NER Named-entity recognition batch_69cc601126248190b6f10c22f1aeac9a completed April 1, 2026, midnight
NED1 Entity disambiguation (via context triple) batch_69cf6fd064208190b1c8e1e1848763d2 completed April 3, 2026, 7:44 a.m.
NEDg Description generation batch_69cf71e0bd14819089a9667d573f2295 completed April 3, 2026, 7:53 a.m.
NED2 Entity disambiguation (via description) batch_69cf743758c881909eecaf9bdbb047e5 completed April 3, 2026, 8:03 a.m.
Created at: March 30, 2026, 6:46 p.m.