SCNAction
E759680
SCNAction is a SceneKit class that defines time-based animations and behaviors—such as movement, rotation, fading, and sequencing—for 3D nodes in a scene.
All labels observed (1)
| Label | Occurrences |
|---|---|
| SCNAction canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T8820752 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: SCNAction Context triple: [SceneKit, hasClass, SCNAction]
-
A.
SKActionTimingMode
SKActionTimingMode is an enumeration in Apple’s SpriteKit framework that defines how the timing of actions is calculated, such as linear, eased in, eased out, or eased in and out.
-
B.
SceneKit
SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
-
C.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
D.
Motor Action
Motor Action is a football club commonly known by its short name, Motor Action.
-
E.
Motion Section
The Motion Section is a specialized unit within the Circuit Court of Cook County’s Law Division that handles the adjudication and management of motions in civil cases.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: SCNAction Target entity description: SCNAction is a SceneKit class that defines time-based animations and behaviors—such as movement, rotation, fading, and sequencing—for 3D nodes in a scene.
-
A.
SKActionTimingMode
SKActionTimingMode is an enumeration in Apple’s SpriteKit framework that defines how the timing of actions is calculated, such as linear, eased in, eased out, or eased in and out.
-
B.
SceneKit
SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
-
C.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
D.
Motor Action
Motor Action is a football club commonly known by its short name, Motor Action.
-
E.
PowerAnimator
PowerAnimator was a high-end 3D modeling and animation software package used extensively in film and visual effects production before being succeeded by Autodesk Maya.
- F. None of above. chosen
Statements (55)
| Predicate | Object |
|---|---|
| instanceOf |
SceneKit API
ⓘ
class ⓘ |
| canBeReversed | true ⓘ |
| definedInFramework | SceneKit NERFINISHED ⓘ |
| hasMethod |
customAction(duration:_ :)
ⓘ
fadeIn(duration:) ⓘ fadeOpacity(to:duration:) ⓘ fadeOut(duration:) ⓘ group(_:) ⓘ move(by:duration:) ⓘ move(to:duration:) ⓘ repeat(_ :count:) ⓘ repeatForever(_ :) ⓘ rotate(by:around:duration:) ⓘ rotateTo(x:y:z:duration:) ⓘ run(_ :) ⓘ scale(by:duration:) ⓘ scale(to:duration:) ⓘ sequence(_:) ⓘ wait(duration:) ⓘ |
| hasProperty |
duration
ⓘ
speed ⓘ timingFunction ⓘ timingMode ⓘ |
| inheritsFrom | NSObject NERFINISHED ⓘ |
| introducedIn |
iOS 8.0
ⓘ
macOS 10.9 NERFINISHED ⓘ tvOS 9.0 NERFINISHED ⓘ watchOS 3.0 NERFINISHED ⓘ |
| language |
Objective-C
NERFINISHED
ⓘ
Swift NERFINISHED ⓘ |
| module | SceneKit NERFINISHED ⓘ |
| namespace | SceneKit.SCNAction NERFINISHED ⓘ |
| supports |
color animations
ⓘ
constraint-related actions ⓘ custom actions ⓘ fading animations ⓘ grouped actions ⓘ movement animations ⓘ repeated actions ⓘ rotation animations ⓘ scaling animations ⓘ sequenced actions ⓘ sound playback actions ⓘ timing functions ⓘ |
| supportsPlatform |
iOS
ⓘ
macOS ⓘ tvOS NERFINISHED ⓘ watchOS NERFINISHED ⓘ |
| usedByMethod |
runAction(_:) on SCNNode
ⓘ
runAction(_:completionHandler:) on SCNNode ⓘ |
| usedFor |
3D node animation
ⓘ
node behaviors ⓘ time-based animations ⓘ |
| usedWith | SCNNode NERFINISHED ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: SCNAction Description of subject: SCNAction is a SceneKit class that defines time-based animations and behaviors—such as movement, rotation, fading, and sequencing—for 3D nodes in a scene.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.