Triple
T8820748
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | SceneKit |
E209895
|
entity |
| Predicate | hasClass |
P9272
|
FINISHED |
| Object |
SCNMaterial
SCNMaterial is a SceneKit class that defines the visual appearance of 3D geometry by specifying properties like color, texture, reflectivity, and lighting response.
|
E759677
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SCNMaterial | Statement: [SceneKit, hasClass, SCNMaterial]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: SCNMaterial Context triple: [SceneKit, hasClass, SCNMaterial]
-
A.
Material II
Material II is a South African comedy film starring and co-written by comedian Riaad Moosa, serving as the sequel to his popular film Material.
-
B.
Material
Material is an experimental New York-based band led by bassist Bill Laswell, known for its genre-blending fusion of funk, jazz, dub, and avant-garde music.
-
C.
Omniverse Kit
Omniverse Kit is a modular, extensible development framework from NVIDIA for building custom 3D simulation, visualization, and collaboration applications on the Omniverse platform.
-
D.
Material Thangz
"Material Thangz" is an R&B/funk song by The Deele, known for its smooth groove and mid-1980s urban contemporary sound.
-
E.
Shader Graph
Shader Graph is a visual tool in Unity that lets developers create shaders through a node-based interface instead of writing shader code manually.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: SCNMaterial Triple: [SceneKit, hasClass, SCNMaterial]
Generated description
SCNMaterial is a SceneKit class that defines the visual appearance of 3D geometry by specifying properties like color, texture, reflectivity, and lighting response.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: SCNMaterial Target entity description: SCNMaterial is a SceneKit class that defines the visual appearance of 3D geometry by specifying properties like color, texture, reflectivity, and lighting response.
-
A.
Material II
Material II is a South African comedy film starring and co-written by comedian Riaad Moosa, serving as the sequel to his popular film Material.
-
B.
NVIDIA MDL SDK
NVIDIA MDL SDK is a software development kit that enables developers to create, integrate, and render physically based materials using NVIDIA’s Material Definition Language across different rendering and design applications.
-
C.
Material
Material is an experimental New York-based band led by bassist Bill Laswell, known for its genre-blending fusion of funk, jazz, dub, and avant-garde music.
-
D.
Material Definition Language
Material Definition Language is a high-level, physically based shading and material description language used to define consistent, renderer-independent materials in computer graphics and rendering pipelines.
-
E.
Omniverse Kit
Omniverse Kit is a modular, extensible development framework from NVIDIA for building custom 3D simulation, visualization, and collaboration applications on the Omniverse platform.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca8364e13081909c85fe80f44fe86f |
completed | March 30, 2026, 2:06 p.m. |
| NER | Named-entity recognition | batch_69cc601126248190b6f10c22f1aeac9a |
completed | April 1, 2026, midnight |
| NED1 | Entity disambiguation (via context triple) | batch_69cf6fd064208190b1c8e1e1848763d2 |
completed | April 3, 2026, 7:44 a.m. |
| NEDg | Description generation | batch_69cf71e0bd14819089a9667d573f2295 |
completed | April 3, 2026, 7:53 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69cf743758c881909eecaf9bdbb047e5 |
completed | April 3, 2026, 8:03 a.m. |
Created at: March 30, 2026, 6:46 p.m.