SCNMaterial
E759677
SCNMaterial is a SceneKit class that defines the visual appearance of 3D geometry by specifying properties like color, texture, reflectivity, and lighting response.
All labels observed (1)
| Label | Occurrences |
|---|---|
| SCNMaterial canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T8820748 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: SCNMaterial Context triple: [SceneKit, hasClass, SCNMaterial]
-
A.
Material II
Material II is a South African comedy film starring and co-written by comedian Riaad Moosa, serving as the sequel to his popular film Material.
-
B.
Material
Material is an experimental New York-based band led by bassist Bill Laswell, known for its genre-blending fusion of funk, jazz, dub, and avant-garde music.
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C.
Omniverse Kit
Omniverse Kit is a modular, extensible development framework from NVIDIA for building custom 3D simulation, visualization, and collaboration applications on the Omniverse platform.
-
D.
Material Thangz
"Material Thangz" is an R&B/funk song by The Deele, known for its smooth groove and mid-1980s urban contemporary sound.
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E.
Shader Graph
Shader Graph is a visual tool in Unity that lets developers create shaders through a node-based interface instead of writing shader code manually.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: SCNMaterial Target entity description: SCNMaterial is a SceneKit class that defines the visual appearance of 3D geometry by specifying properties like color, texture, reflectivity, and lighting response.
-
A.
Material II
Material II is a South African comedy film starring and co-written by comedian Riaad Moosa, serving as the sequel to his popular film Material.
-
B.
NVIDIA MDL SDK
NVIDIA MDL SDK is a software development kit that enables developers to create, integrate, and render physically based materials using NVIDIA’s Material Definition Language across different rendering and design applications.
-
C.
Material
Material is an experimental New York-based band led by bassist Bill Laswell, known for its genre-blending fusion of funk, jazz, dub, and avant-garde music.
-
D.
Material Definition Language
Material Definition Language is a high-level, physically based shading and material description language used to define consistent, renderer-independent materials in computer graphics and rendering pipelines.
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E.
Omniverse Kit
Omniverse Kit is a modular, extensible development framework from NVIDIA for building custom 3D simulation, visualization, and collaboration applications on the Omniverse platform.
- F. None of above. chosen
Statements (64)
| Predicate | Object |
|---|---|
| instanceOf |
SceneKit class
ⓘ
material ⓘ |
| availableFrom |
iOS 8.0
ⓘ
macOS 10.8 NERFINISHED ⓘ tvOS 9.0 ⓘ watchOS 3.0 NERFINISHED ⓘ |
| canBeSharedBetween | multiple SCNGeometry instances ⓘ |
| conformsTo |
NSSecureCoding
NERFINISHED
ⓘ
SCNAnimatable NERFINISHED ⓘ SCNShadable NERFINISHED ⓘ |
| defaultLightingModel | Blinn-Phong NERFINISHED ⓘ |
| definedInFramework | SceneKit NERFINISHED ⓘ |
| definedInModule | SceneKit NERFINISHED ⓘ |
| hasType | SCNMaterialProperty NERFINISHED ⓘ |
| inheritsFrom | NSObject NERFINISHED ⓘ |
| introducedBy | Apple NERFINISHED ⓘ |
| platform |
iOS
ⓘ
macOS ⓘ tvOS NERFINISHED ⓘ watchOS NERFINISHED ⓘ |
| programmingLanguage |
Objective-C
NERFINISHED
ⓘ
Swift NERFINISHED ⓘ |
| property |
ambient
ⓘ
ambientOcclusion ⓘ blendMode ⓘ cullMode ⓘ diffuse ⓘ displacement ⓘ emission ⓘ fillsBackSide ⓘ isDoubleSided ⓘ lightingModel ⓘ lightingModelName ⓘ locksAmbientWithDiffuse ⓘ metalness ⓘ multiply ⓘ normal ⓘ readsFromDepthBuffer ⓘ reflective ⓘ roughness ⓘ selfIllumination ⓘ shininess ⓘ specular ⓘ transparency ⓘ transparencyMode ⓘ transparent ⓘ writesToDepthBuffer ⓘ |
| purpose | define visual appearance of 3D geometry ⓘ |
| supports |
animation of material properties
ⓘ
color textures ⓘ cube map textures ⓘ custom shaders ⓘ displacement maps ⓘ image textures ⓘ lighting response control ⓘ normal maps ⓘ physically based shading ⓘ reflectivity control ⓘ shader modifiers ⓘ transparency control ⓘ video textures ⓘ |
| usedFor | rendering 3D geometry in SceneKit ⓘ |
| usedWith |
SCNGeometry
NERFINISHED
ⓘ
SCNNode NERFINISHED ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: SCNMaterial Description of subject: SCNMaterial is a SceneKit class that defines the visual appearance of 3D geometry by specifying properties like color, texture, reflectivity, and lighting response.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.