Triple
T8820745
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | SceneKit |
E209895
|
entity |
| Predicate | hasClass |
P9272
|
FINISHED |
| Object |
SCNScene
SCNScene is a core SceneKit class that represents and manages a 3D scene graph, including its nodes, geometry, lights, and cameras.
|
E759674
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SCNScene | Statement: [SceneKit, hasClass, SCNScene]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: SCNScene Context triple: [SceneKit, hasClass, SCNScene]
-
A.
SceneKit
SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
-
B.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
C.
SKCameraNode
SKCameraNode is a SpriteKit node class that represents a virtual camera used to control what portion of a 2D scene is visible on screen.
-
D.
RealityKit
RealityKit is Apple’s high-level 3D rendering and augmented reality framework used to build immersive spatial experiences on platforms like visionOS.
-
E.
SKNode
SKNode is the fundamental building-block class in Apple's SpriteKit framework, representing a node in a scene graph that can display content or act as a container for other nodes.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: SCNScene Triple: [SceneKit, hasClass, SCNScene]
Generated description
SCNScene is a core SceneKit class that represents and manages a 3D scene graph, including its nodes, geometry, lights, and cameras.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: SCNScene Target entity description: SCNScene is a core SceneKit class that represents and manages a 3D scene graph, including its nodes, geometry, lights, and cameras.
-
A.
SceneKit
SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
-
B.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
C.
SKCameraNode
SKCameraNode is a SpriteKit node class that represents a virtual camera used to control what portion of a 2D scene is visible on screen.
-
D.
RealityKit
RealityKit is Apple’s high-level 3D rendering and augmented reality framework used to build immersive spatial experiences on platforms like visionOS.
-
E.
SKNode
SKNode is the fundamental building-block class in Apple's SpriteKit framework, representing a node in a scene graph that can display content or act as a container for other nodes.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca8364e13081909c85fe80f44fe86f |
completed | March 30, 2026, 2:06 p.m. |
| NER | Named-entity recognition | batch_69cc601126248190b6f10c22f1aeac9a |
completed | April 1, 2026, midnight |
| NED1 | Entity disambiguation (via context triple) | batch_69cf6fd064208190b1c8e1e1848763d2 |
completed | April 3, 2026, 7:44 a.m. |
| NEDg | Description generation | batch_69cf71e0bd14819089a9667d573f2295 |
completed | April 3, 2026, 7:53 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69cf743758c881909eecaf9bdbb047e5 |
completed | April 3, 2026, 8:03 a.m. |
Created at: March 30, 2026, 6:46 p.m.