Triple
T8806468
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Paradox |
E209543
|
entity |
| Predicate | hasComponent |
P35
|
FINISHED |
| Object |
Paradox Engine
Paradox Engine is a powerful artifact card from Magic: The Gathering that untaps all nonland permanents you control whenever you cast a spell, enabling highly explosive combo turns.
|
E759385
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Paradox Engine | Statement: [Paradox, hasComponent, Paradox Engine]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Paradox Engine Context triple: [Paradox, hasComponent, Paradox Engine]
-
A.
Aurora Engine
Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
-
B.
Quantic Dream engine
Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
-
C.
Blam! engine
The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
-
D.
Frostbite Engine
Frostbite Engine is a proprietary game engine developed by DICE and widely used across Electronic Arts titles for high-fidelity graphics, physics, and large-scale environments.
-
E.
Infinity Engine
Infinity Engine is a classic isometric role-playing game engine best known for powering late-1990s and early-2000s Dungeons & Dragons–based PC RPGs such as Baldur’s Gate and Planescape: Torment.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Paradox Engine Triple: [Paradox, hasComponent, Paradox Engine]
Generated description
Paradox Engine is a powerful artifact card from Magic: The Gathering that untaps all nonland permanents you control whenever you cast a spell, enabling highly explosive combo turns.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Paradox Engine Target entity description: Paradox Engine is a powerful artifact card from Magic: The Gathering that untaps all nonland permanents you control whenever you cast a spell, enabling highly explosive combo turns.
-
A.
Aurora Engine
Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
-
B.
Quantic Dream engine
Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
-
C.
Tempest Engine
Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
-
D.
Blam! engine
The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
-
E.
Frostbite Engine
Frostbite Engine is a proprietary game engine developed by DICE and widely used across Electronic Arts titles for high-fidelity graphics, physics, and large-scale environments.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca836320e48190b5cf585b90a322c4 |
completed | March 30, 2026, 2:06 p.m. |
| NER | Named-entity recognition | batch_69cc5fd1f1a08190a2e584f6b0495f5c |
completed | March 31, 2026, 11:59 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69cf6f96bb448190b9316ad55d61662a |
completed | April 3, 2026, 7:43 a.m. |
| NEDg | Description generation | batch_69cf718a6f2c81908f8b8d08a1437749 |
completed | April 3, 2026, 7:51 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69cf7275fea08190b8999fb30663ff17 |
completed | April 3, 2026, 7:55 a.m. |
Created at: March 30, 2026, 6:45 p.m.