Triple

T5545845
Position Surface form Disambiguated ID Type / Status
Subject Harvey Fletcher E145405 entity
Predicate knownFor P22 FINISHED
Object Fletcher–Munson equal-loudness contours
The Fletcher–Munson equal-loudness contours are a set of curves that describe how the human ear’s sensitivity to sound varies with frequency and sound pressure level, forming the basis for understanding perceived loudness in acoustics and audio engineering.
E529765 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Fletcher–Munson equal-loudness contours | Statement: [Harvey Fletcher, knownFor, Fletcher–Munson equal-loudness contours]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Fletcher–Munson equal-loudness contours
Context triple: [Harvey Fletcher, knownFor, Fletcher–Munson equal-loudness contours]
  • A. Sabine reverberation formula
    The Sabine reverberation formula is a foundational equation in architectural acoustics that relates a room’s reverberation time to its volume and total sound-absorbing surface.
  • B. The Science of Musical Sound
    The Science of Musical Sound is a book by engineer and acoustics researcher John R. Pierce that explains the physical and perceptual principles underlying how music and sound are produced, transmitted, and heard.
  • C. Dolby A-type noise reduction
    Dolby A-type noise reduction is a professional analog audio noise reduction system developed by Dolby Laboratories to reduce tape hiss in recording and film sound.
  • D. Dolby B noise reduction
    Dolby B noise reduction is a consumer-oriented analog tape noise reduction system designed to reduce high-frequency hiss on cassette recordings while maintaining compatibility with standard playback equipment.
  • E. Dolby C noise reduction
    Dolby C noise reduction is an advanced analog cassette noise-reduction system developed by Dolby Laboratories that provides greater high-frequency noise reduction and dynamic range improvement than the earlier Dolby B system.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Fletcher–Munson equal-loudness contours
Triple: [Harvey Fletcher, knownFor, Fletcher–Munson equal-loudness contours]
Generated description
The Fletcher–Munson equal-loudness contours are a set of curves that describe how the human ear’s sensitivity to sound varies with frequency and sound pressure level, forming the basis for understanding perceived loudness in acoustics and audio engineering.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Fletcher–Munson equal-loudness contours
Target entity description: The Fletcher–Munson equal-loudness contours are a set of curves that describe how the human ear’s sensitivity to sound varies with frequency and sound pressure level, forming the basis for understanding perceived loudness in acoustics and audio engineering.
  • A. Sabine reverberation formula
    The Sabine reverberation formula is a foundational equation in architectural acoustics that relates a room’s reverberation time to its volume and total sound-absorbing surface.
  • B. The Science of Musical Sound
    The Science of Musical Sound is a book by engineer and acoustics researcher John R. Pierce that explains the physical and perceptual principles underlying how music and sound are produced, transmitted, and heard.
  • C. Dolby A-type noise reduction
    Dolby A-type noise reduction is a professional analog audio noise reduction system developed by Dolby Laboratories to reduce tape hiss in recording and film sound.
  • D. Dolby B noise reduction
    Dolby B noise reduction is a consumer-oriented analog tape noise reduction system designed to reduce high-frequency hiss on cassette recordings while maintaining compatibility with standard playback equipment.
  • E. Dolby C noise reduction
    Dolby C noise reduction is an advanced analog cassette noise-reduction system developed by Dolby Laboratories that provides greater high-frequency noise reduction and dynamic range improvement than the earlier Dolby B system.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69c008fb879c81909f5bfa56fadc1d46 completed March 22, 2026, 3:21 p.m.
NER Named-entity recognition batch_69c01fcc75448190a4c47ded65591345 completed March 22, 2026, 4:58 p.m.
NED1 Entity disambiguation (via context triple) batch_69c02826d84c8190a745e891ac2cccb8 completed March 22, 2026, 5:34 p.m.
NEDg Description generation batch_69c03847b3348190be97b7c5795df368 completed March 22, 2026, 6:43 p.m.
NED2 Entity disambiguation (via description) batch_69c038e148a0819080a306307e60d437 completed March 22, 2026, 6:45 p.m.
Created at: March 22, 2026, 3:35 p.m.