Triple
T5432856
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | SpriteKit |
E121536
|
entity |
| Predicate | includes |
P1393
|
FINISHED |
| Object |
SKPhysicsBody
SKPhysicsBody is a SpriteKit class that defines the physical properties and collision behavior of nodes in a 2D physics simulation.
|
E518839
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SKPhysicsBody | Statement: [SpriteKit, includes, SKPhysicsBody]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: SKPhysicsBody Context triple: [SpriteKit, includes, SKPhysicsBody]
-
A.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
B.
SceneKit
SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
-
C.
NSObject
NSObject is the root base class in Objective-C from which most classes in Cocoa and Cocoa Touch inherit, providing fundamental object behavior such as memory management and message sending.
-
D.
CoreMotion
CoreMotion is an Apple framework that provides access to motion and fitness data from device sensors such as accelerometers and gyroscopes.
-
E.
RealityKit
RealityKit is Apple’s high-level 3D rendering and augmented reality framework used to build immersive spatial experiences on platforms like visionOS.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: SKPhysicsBody Triple: [SpriteKit, includes, SKPhysicsBody]
Generated description
SKPhysicsBody is a SpriteKit class that defines the physical properties and collision behavior of nodes in a 2D physics simulation.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: SKPhysicsBody Target entity description: SKPhysicsBody is a SpriteKit class that defines the physical properties and collision behavior of nodes in a 2D physics simulation.
-
A.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
B.
SceneKit
SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
-
C.
NSObject
NSObject is the root base class in Objective-C from which most classes in Cocoa and Cocoa Touch inherit, providing fundamental object behavior such as memory management and message sending.
-
D.
CoreMotion
CoreMotion is an Apple framework that provides access to motion and fitness data from device sensors such as accelerometers and gyroscopes.
-
E.
RealityKit
RealityKit is Apple’s high-level 3D rendering and augmented reality framework used to build immersive spatial experiences on platforms like visionOS.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69bd463c65f0819082ee6483ab4b466a |
completed | March 20, 2026, 1:06 p.m. |
| NER | Named-entity recognition | batch_69bd8840ade481909dae2eecc77d73b8 |
completed | March 20, 2026, 5:47 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69bf3ac985e48190ba9610e0563c73ab |
completed | March 22, 2026, 12:41 a.m. |
| NEDg | Description generation | batch_69bf3b663b148190807d35421c911d74 |
completed | March 22, 2026, 12:44 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69bf3c2b9d04819081a946e9f68c4eb2 |
completed | March 22, 2026, 12:47 a.m. |
Created at: March 20, 2026, 2:06 p.m.