SKPhysicsBody
E518839
SKPhysicsBody is a SpriteKit class that defines the physical properties and collision behavior of nodes in a 2D physics simulation.
All labels observed (1)
| Label | Occurrences |
|---|---|
| SKPhysicsBody canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T5432856 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: SKPhysicsBody Context triple: [SpriteKit, includes, SKPhysicsBody]
-
A.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
B.
SceneKit
SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
-
C.
NSObject
NSObject is the root base class in Objective-C from which most classes in Cocoa and Cocoa Touch inherit, providing fundamental object behavior such as memory management and message sending.
-
D.
CoreMotion
CoreMotion is an Apple framework that provides access to motion and fitness data from device sensors such as accelerometers and gyroscopes.
-
E.
RealityKit
RealityKit is Apple’s high-level 3D rendering and augmented reality framework used to build immersive spatial experiences on platforms like visionOS.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: SKPhysicsBody Target entity description: SKPhysicsBody is a SpriteKit class that defines the physical properties and collision behavior of nodes in a 2D physics simulation.
-
A.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
B.
SceneKit
SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
-
C.
NSObject
NSObject is the root base class in Objective-C from which most classes in Cocoa and Cocoa Touch inherit, providing fundamental object behavior such as memory management and message sending.
-
D.
CoreMotion
CoreMotion is an Apple framework that provides access to motion and fitness data from device sensors such as accelerometers and gyroscopes.
-
E.
RealityKit
RealityKit is Apple’s high-level 3D rendering and augmented reality framework used to build immersive spatial experiences on platforms like visionOS.
- F. None of above. chosen
Statements (55)
| Predicate | Object |
|---|---|
| instanceOf |
SpriteKit class
ⓘ
class ⓘ |
| associatedWith |
SKNode
NERFINISHED
ⓘ
SKPhysicsWorld NERFINISHED ⓘ SKScene NERFINISHED ⓘ |
| canBeCreatedWith |
bodies:
ⓘ
circleOfRadius: ⓘ edgeFromPoint:toPoint: ⓘ edgeLoopFromPath: ⓘ edgeLoopFromRect: ⓘ polygonFromPath: ⓘ rectangleOfSize: ⓘ rectangleOfSize:center: ⓘ texture:size: ⓘ |
| definedInFramework | SpriteKit NERFINISHED ⓘ |
| frameworkOwner | Apple NERFINISHED ⓘ |
| inheritsFrom | NSObject NERFINISHED ⓘ |
| interactsWith |
SKPhysicsContact
NERFINISHED
ⓘ
SKPhysicsJoint ⓘ |
| language |
Objective-C
NERFINISHED
ⓘ
Swift NERFINISHED ⓘ |
| partOf | SpriteKit physics engine NERFINISHED ⓘ |
| platform |
iOS
ⓘ
macOS ⓘ tvOS NERFINISHED ⓘ watchOS NERFINISHED ⓘ |
| property |
affectedByGravity
ⓘ
allowsRotation ⓘ angularDamping ⓘ angularVelocity ⓘ area ⓘ categoryBitMask ⓘ charge ⓘ collisionBitMask ⓘ contactTestBitMask ⓘ density ⓘ fieldBitMask ⓘ friction ⓘ isDynamic ⓘ isResting ⓘ joints ⓘ linearDamping ⓘ mass ⓘ pinned ⓘ restitution ⓘ usesPreciseCollisionDetection ⓘ velocity ⓘ |
| supportsBehavior |
dynamic body
ⓘ
kinematic-like body via isDynamic flag ⓘ static body ⓘ |
| usedFor |
2D physics simulation
ⓘ
collision detection ⓘ contact detection ⓘ defining physical properties of SKNode ⓘ rigid body dynamics ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
Instruction
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Input
Subject: SKPhysicsBody Description of subject: SKPhysicsBody is a SpriteKit class that defines the physical properties and collision behavior of nodes in a 2D physics simulation.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.