Triple
T38592346
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Pulse Pistols |
E932482
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | in-game weapon |
C64318
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: in-game weapon Context triple: [Pulse Pistols, instanceOf, in-game weapon]
-
A.
weapon
A weapon is an object or system designed or used to inflict harm, damage, or exert control in conflict or self-defense.
-
B.
firearm in video game
chosen
A firearm in a video game is a virtual weapon object that players can equip and use to project damage at range, typically defined by attributes such as damage, accuracy, fire rate, ammunition capacity, and recoil behavior.
-
C.
in-game device
An in-game device is an interactive object within a game world that players can use or manipulate to trigger specific functions, effects, or gameplay mechanics.
-
D.
armory
An armory is a secure facility or room where weapons, armor, and related military equipment are stored, maintained, and sometimes issued.
-
E.
weaponeer
A weaponeer is a specialist who designs, constructs, modifies, and maintains weapons, optimizing their effectiveness for specific users, environments, or combat scenarios.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec654d48190b421111cf26e54d9 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:32 p.m.