Triple

T38592346
Position Surface form Disambiguated ID Type / Status
Subject Pulse Pistols E932482 entity
Predicate instanceOf P0 FINISHED
Object in-game weapon C64318 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: in-game weapon
Context triple: [Pulse Pistols, instanceOf, in-game weapon]
  • A. weapon
    A weapon is an object or system designed or used to inflict harm, damage, or exert control in conflict or self-defense.
  • B. firearm in video game chosen
    A firearm in a video game is a virtual weapon object that players can equip and use to project damage at range, typically defined by attributes such as damage, accuracy, fire rate, ammunition capacity, and recoil behavior.
  • C. in-game device
    An in-game device is an interactive object within a game world that players can use or manipulate to trigger specific functions, effects, or gameplay mechanics.
  • D. armory
    An armory is a secure facility or room where weapons, armor, and related military equipment are stored, maintained, and sometimes issued.
  • E. weaponeer
    A weaponeer is a specialist who designs, constructs, modifies, and maintains weapons, optimizing their effectiveness for specific users, environments, or combat scenarios.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec654d48190b421111cf26e54d9 completed May 3, 2026, 3:50 p.m.
Created at: May 3, 2026, 4:32 p.m.