Triple

T38590860
Position Surface form Disambiguated ID Type / Status
Subject Lalafell E932448 entity
Predicate gameMechanicEffect P39812 FINISHED
Object no gameplay advantage from size LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: no gameplay advantage from size | Statement: [Lalafell, gameMechanicEffect, no gameplay advantage from size]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameMechanicEffect
Context triple: [Lalafell, gameMechanicEffect, no gameplay advantage from size]
  • A. heroPowerEffect
    Indicates the specific impact or outcome that a hero’s power has when it is used.
  • B. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • C. notableEffect
    Indicates that one entity has a significant impact, consequence, or influence on another entity or situation.
  • D. magicEffect
    Indicates that one entity produces, carries, or is associated with a supernatural or magical effect on another entity or on the environment.
  • E. eventEffect
    Indicates the resulting change, outcome, or consequence that one event has on another state, entity, or event.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec654d48190b421111cf26e54d9 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fce28d6c3081908bf76f5db63ecf68 completed May 7, 2026, 7:05 p.m.
PD Predicate disambiguation batch_69fce12d2f08819082134b5eb3db6a24 completed May 7, 2026, 6:59 p.m.
Created at: May 3, 2026, 4:32 p.m.