Triple

T37928559
Position Surface form Disambiguated ID Type / Status
Subject Lockout E946154 entity
Predicate gameModeSupport P69305 FINISHED
Object multiplayer LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: multiplayer | Statement: [Lockout, gameModeSupport, multiplayer]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameModeSupport
Context triple: [Lockout, gameModeSupport, multiplayer]
  • A. gameModeStatus
    Indicates the current state or condition of a game mode, such as whether it is active, available, or in a particular operational phase.
  • B. gameModeRule
    Indicates a rule or constraint that defines how a particular game mode operates or is played.
  • C. appearsInGameMode chosen
    Indicates that an entity is present, available, or featured within a specified game mode.
  • D. gameModeRelevance
    Indicates how strongly or in what way something is related or applicable to a particular game mode.
  • E. supportsGames
    Indicates that an entity is capable of running, handling, or being compatible with one or more games.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ef3b7248190892fb9706423be7c completed May 3, 2026, 3:51 p.m.
NER Named-entity recognition batch_69fcdf2394748190b35cead3e208447d completed May 7, 2026, 6:51 p.m.
PD Predicate disambiguation batch_69fcdbe344ec8190a0471911952f4b82 completed May 7, 2026, 6:37 p.m.
Created at: May 3, 2026, 4:20 p.m.